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[Spoilers] Old Human Tourist: Empress of Azteca

Good news that Azza and Mardoc are fighting! I hope Mardoc kept the city, as that could become Azza's focus, whereas if he burnt it then their borders are going to take a little longer to clash again...

On the sandbox here's how mine looked on t90. There was a period from t80-t87 when I felt like I was just wasting hammers everywhere. With wealth builds we're making an extra 24 gpt, allowing ~ 50% slider. I guess you could switch the order of 9 and 11 if we're worried Azza will be heading that way, and 10 could be moved to be 3S1W of the capital so that it can work crappy hill and plains cottages while the capital grows on grass cottages.


I think cities A-F are could be commerce focused, with G being a hybrid and then my 8, 10 and 11 will be hammer-focused (ten will just get to about size five working cottages until the cap can take them, then it can work its hills, 8 and 11 should produce naval units, but a barracks wouldn't be a bad build in either). Then we convert any conquests into workshop-powerhouses unless they are really obvious cottage cities.
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - June 15th, 2014, 15:01

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