(June 15th, 2014, 15:01)Old Harry Wrote: Good news that Azza and Mardoc are fighting! I hope Mardoc kept the city, as that could become Azza's focus, whereas if he burnt it then their borders are going to take a little longer to clash again...

Although that's such a nice land over there si I really wonder if that will be settled peacefully if the city was razed.
Quote:On the sandbox...
Nice sim and illustration!

- Yeah, I think I would like to switch the order of 9 & 11. Mostly because we really need intercontinental trade routes and Alphabet is still far away. Getting the stone city earlier up means that we get to hop earlier onto that island and get 2 commerce trade routes. Whether Azza is more likely to steal 9 or 11 from us I'm not so sure, but now I'm hoping that thanks to Mardoc he will be busy elsewhere. I also think that F can use some quality time with the corn, before we settle your 9 and it steals the resource.
- Looking at your sim I confirm that I like getting Sailing before Commerce (I'm imaging all our core cities one size bigger and working an extra cottage)
- I think I like your "10" (at least a lot more than 3S1W of capital), I thought about settling the very east 3E1N of your 10 so that we would get fish earlier inside our borders, but I guess "10" is a decent stepping stone for it (+benefits that we listed earlier) even though it isn't really a quality city.
- Yeah, I agree with your thinking re city specialization. 8 could be a really nice production site although as a FIN I'm not sure I can resist the urge of cottaging almost every single grass tile that I see at this point. D could be kind of a hybrid though and our capital can get quite a decent amount of production together, which should help later when we turn it into a Bureacademy-Oxford-Wall Street monster
