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[Spoilers] Old Human Tourist: Empress of Azteca

(June 15th, 2014, 16:44)Old Harry Wrote: - Thinking about it a bit more Daisy is probably better as a pure hammer city long term - B and G can work the cottages eventually while D has four mines to work, so I wouldn't build a Library. Once it has the barracks then I'd go for Workers, Axes and Spears.

Fair enough! I think I wasn't that set on library myself either, 2x axes and 1x settler first anyways(?) and then we decide what we really need.

Quote:- Is it worth running 20% research on sailing t73 so that we get it eot75 instead of 76? One extra chance for a free religion spread... please

I was actually considering delaying Sailing for a turn or two just to keep upgrade money at hand. Religion spread chance and seeing resources of people sounds interesting too.. I think I'm fine with both approaches though, would you like 20 % slider next turn?

Quote:- I thought about suggesting a mine for G before the cottage, but actually it's not needed until we start Moai there and after building it that forest can get chopped into the wonder too. So it can wait until we're close to Masonry. We could also put hammers into units to whip overflow into Moai whip.

Ha! Actually I think we do want that mine over there asap! lol Perhaps you noticed that when G & E pop borders we have 2 work boats ready to hook whales + fish. I think we want to have three available so that we can hook both fish tiles immediately and that requires a bit more hammers out of G and thus a grass mine to work. (and we double-whip lighthouse there a bit later)

Quote:- The delayed work boat in Englebert is a nice touch, and the 4-2 whip for the lighthouse works really well. But I think we're a work boat short for G when the borders pop - that would allow Daisy to have the pigs back - perhaps the WB could get built instead of the Library in Butterscotch read?

Ha! (vol.2) Check the above answer nod I do like my libraries... smoke

Quote:- t81 you've moved two workers to the forest at I for the WB chop - is that to get the city to grow a turn earlier? You could move one to the forest a turn earlier and just use the other to build the road on the stone, but the tundra means the chop takes four turns, so your way may be better...

I haven't really thought about that too carefully, I just wanted the WB out ASAP in the sim.. I like your thinking here, putting 2 workers onto forest of course wastes a worker turn and leads to simultaneous chops afterwards, which is a mild annoyance, so I try to come up with something better.

Quote:Being hyper-critical I'd like to see more cottages south and east of Alfie so that Butterscotch can constantly work the shared ones and we get Alfie to max commerce sooner.


Agree completely. It just has been a bit difficult to organize our worker force over there and get other important tasks done, so cottages have been built in the north instead. (excuses, excuses!) But as said, I totally agree and let's try to change this as soon as possible. Location of city #10 thankfully helps in this aspect.

Quote:If (just imagine) we capture city with a shrine and put Wall st in there what would be our second national wonder in the capital after Oxford? National Epic? Ironworks? Nothing?

Good question. I don't really have answer here though. I'm hoping we get better candidates for NE and Ironworks, but we have to see.. I'm speculating with some kind of nice 3x food ice city in the south that could be our Great Person pump. (I don't have a clear candidate yet in mind though)
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Fintourist - June 15th, 2014, 17:09

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