(June 15th, 2014, 17:36)Old Harry Wrote: I just had a quick look in-game, Azza's axe is next to our scout.
No worries, we have the first move next turn!

Quote:Barry didn't put any EPs on us - if that continues we'll have his graphs t87, but I'd be tempted to spend all of our EPs on him - gets graphs quicker and perhaps encourages Azza to spend all his on Brickadoc?
If you have energy, feel free to change that!
Quote:And what's going on with Krovice? They're CRE/FIN and they're bumping along the bottom of the scoreboard - is it an Oracle play or build up for conquest?
Score is so misleading... I've seen couple of novice openings and they typically start slow and explode at some point. ("monster city or two with granaries followed by quick horizontal expansion when ready" or "fast horizontal expansion to the limits of economy followed by vertical growth everywhere") I'm sure their position improves scorewise eventually if they haven't gotten into an early conflict, but sure, if they are clearly behind us in score still in 20 turns that would be a good sign..
Quote:(June 15th, 2014, 17:09)Fintourist Wrote: I think I'm fine with both approaches though, would you like 20 % slider next turn?
If there is no power spike from Azza I would.
Agreed then!
Quote:Re stone city:
I think your way the city grows a turn sooner, my way it gets the second chop (Granary, Monument, Barracks or Lighthouse?) two or three turns faster.
I promise to test whether that earlier second chop brings tangible benefits!

Quote:That would be good, although such a hypothetical city could make a good Globe draft camp too. (Actually, I don't see Nationalism being better than Bureau what with the mod and how good I expect our capital to get except maybe for very short golden age blasts, so National Epic should get first dibs...)
Agreed. I already miss SPI...