(June 18th, 2014, 11:41)Old Harry Wrote: Pleaselet him build the pyramids here.

(June 18th, 2014, 10:10)Old Harry Wrote:(June 18th, 2014, 10:30)Fintourist Wrote: Currently I'm thinking/planning after. That's something that can still easily be changed though. I think we want to send a scout to stone city when we are close to finishing a galley, there might be (must be!) a hut on that island...
I know it gimps the city, but I'd be tempted to chop work boat then galley then whip the granary. The extra 10 gpt is going to be more valuable than giving that fairly crappy city a fast start...
Current plan is to chop first the WB with 2 workers (tested, it pays off to sacrifice that worker turn) and then the city gets 2 further chops almost simultaneously. One of them goes into granary, one of them into galley. I was thinking that we first 1-pop whip the granary and then 1-pop whip the galley, but it can be easily done other way around. The cost is maybe ~3/4 turns in growth speed so if we have a settler ready at that point it might well make sense to go for it. I haven't microed quite that far yet though.
You are going to like our new micro plan, many things come nicely together. I need to start creating the save stack all over again though, because I came up with some improvements that I want to incorporate into it. So depending on how intense I'm watching football it might still take a while..