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[Spoilers] Old Human Tourist: Empress of Azteca

Ok, here is the sandbox+micro plan for turns 75-90.

This is probably the most entertaining phase of the game to micro. It's late enough that it becomes extremely complex, but it's still early enough that it has a big impact nod

I think I'm satisfied with the plan here. The next 10 turns are played with care (until T85/86) and rest is just illustrative. (Basically the point is that we complete Currency EOT89 and we found our 11th - 13th cities on early 90s). Assuming peace I think our goal is to have 15 cities (of which two on islands) by turn 100 without having crashed our economy completely.

Here are few comments if you have energy to go through the save stack:
- It has it all, build swaps, tile swaps, avoid growth optimization (not because of granaries this time), cancelled worker actions...
- Our sandbox is currently 6 beakers behind the actual game (partly caused by known-tech bonus from Cheater Hater) and our sandbox has 3 more hammers in library in Butterscotch (in case you wonder why do I micro the city to 43/90 hammers before double-whipping the thing). Otherwise it should be accurate now.. (fingers crossed)
- Military unit movements are extremely illustrative, as usual I don't bother guessing where barbs appear and they are just fortified in random positions
- I can't wait to have SAs everywhere. Our land is fertile and from the last saves you can already see how our cities get up to speed and are begging to be whipped every 5 turns. Yeah, it's RBmod, but 50 hammers for 2 pops will be a fine trade for many of our fertile cities..
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Fintourist - June 18th, 2014, 14:12

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