

- 2-turn masonry (stone for Moai, pyramid fail-gold and perhaps attempt the great lighthouse),
- 10-turn Calendar for +2 happy short term (+3 once we grab the silk),
- 10-turn CoL for expansion and whipping,
- 7-turn HBR and/or
- 10-turn Construction (needs masonry) for attack?
Our options for Azza are to attack with Horse Archers, Cats and Axes just after t100 or wait until Guilds. If he gets construction we should wait for Knights, but as of T75 he hasn't got Maths yet - we'll have to see what he goes for after Masonry, if it isn't Maths then I want construction->HBR and


Finally we aren't working any specialists in this setup, it's 17 turns for a GS and by t93 an academy is only worth about 5-10 beakers per turn (breakeven). By t110 the cap should be on better developed cottages, but until we get Calendar or Monarchy its probably still not worth it.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld