A bonus cheap starting tech wouldn't really affect play much, except to eliminate a bunch of civs from the pool of possible picks to pair with that leader. I don't think it's worth changing.
Getting fresh water from coast and/or spreading irrigation in the early game might be worth considering, but I worry that it gets away from the general goal of simplicity a bit. I'm not yet convinced AGR even needs much of a nerf.
Getting fresh water from coast and/or spreading irrigation in the early game might be worth considering, but I worry that it gets away from the general goal of simplicity a bit. I'm not yet convinced AGR even needs much of a nerf.