(June 21st, 2014, 20:38)Bacchus Wrote: ToW's fix for FIN is thoroughly driven by the beakers-at-start-of-game valuation and works to balance it's effect in the early-mid game, but in the end the trait still gives the player an absolute advantage in productivity that simply cannot be met by other means at equal size of empire.
This argument really falls flat for me because you haven't given me a reason to care that if two empires have equal size in the endgame and one is FIN while the other has a trait which helped them grow early game, that the FIN civ should not have an advantage.
Quote:you just save yourself a hopeless situation of trying to calibrate a multiplicative benefit on a base which ranges from 1 to 300+ over the course of the game (# of tiles worked) to match a multiplicative benefit on a base which ranges from 1 to 30 (# of cities), an order of magnitude less.
This is just fallacious. You might as well say that CRE should not exist, since it gives you thousands of 0.001 culture per city. Such wild swings!
Cities consist of tiles. The only difference between a bonus that scales with tiles, vs a bonus that scales with cities, is that the bonus that scales with tiles will also scale if you invest resources into bigger cities rather than more cities. In fact, the bonus that scales with tiles is likely to be less swingy. Tiles worked tends to scale more consistently throughout the game across different maps than city count does. The fact that the tile units are more fine-grained is a complete red herring.