(June 22nd, 2014, 07:41)SevenSpirits Wrote: I don't think the concepts of aggressive and protective can be implemented thematically and with balance in the context of well-played Civ IV.
I don't know, my impression is that Krill did just that in RBMod by giving them an economic component as well. AGG having a military component adds a lot of variety and flavor to the game to me.
Personally, I'd be more interested in either of these: the minimalist changes to take out the broken elements of BtS (and I agree completely with Commodore's point). Or I'd love to see your attempt to go whole-hog and make radical changes to the whole game, and converge to a balanced variant from it, like you're doing with AGG and PRO.