(June 23rd, 2014, 09:25)T-hawk Wrote: Bit of a disconnect that "Tides of War" is looking to remove traits for, well, war.
It might look strange superficially, but I think there's actually a connection there.
Civ, as a single player game, is designed as a sandbox against AIs with war being strictly optional. AGG is an option available to the player that they only pick if they want to go to war. (It turns out to be massively underpowered compared to other traits when looked at critically, but anyway...) It also acts as a personality trait on AIs, making them more warlike. (This is probably the reason it's underpowered; the goal is not for the warlike AIs to always dominate the game. They probably tuned the trait so that the amount of warmonger success was at desired levels.)
A game which takes war seriously, and as a given, should not follow this model. The amount of economic multiplication that other traits provide can only be matched be a military trait if it literally lets you conquer someone. And as a game that expects every player to go to war multiple times in a game, we don't want war to be about the haves and the have-nots of some particular trait.