(June 26th, 2014, 15:58)Old Harry Wrote:(June 26th, 2014, 08:36)Fintourist Wrote: 9. Workers finished a WB chop at Izzy and the growth curve finally improves there. Now that we are going for Alphabet I'm slightly undecided whether we want to chop-whip granary or galley there next.
9. I can't remember if it matters :P
I had time to do some sandboxing today

Here is what I would like to do with Izzy:
T88: chop into granary
T89: chop into galley
T90: granary whipped
T91: 2nd chop into galley
T92: settler that Cornelius finishes EOT90 loads into galley
T93: settler+scout unloaded onto island
T94/95: Island city founded
PS. I also went for granary chop for J, cottages will be in place. Hazelnut loses couple of food due to slower lighthouse, but Jelly wins a lot more..
Quote:Azza's power is fine given that it will be split between us and Mardoc while ours is all on his border. We need to be running way more of a farmer's gambit!


IIRC we are founding cities T92, T94, T95 and T96 in my sandbox, we just need to squeeze one more so that we reach 15 cities by T100.

Btw, I think I'm strongly leaning toward Currency before Masonry, in my Izzy micro workers are not ready to start improving stone before T92 anyways, our moai city does not create that many hammers (and we can queue some overflow). Stone-powered chops into mids are of course nice, but getting Currency 2 turns earlier will be awesome.. I think we get it latest by EOT93, maybe even EOT92.
(June 26th, 2014, 08:36)Fintourist Wrote: - Barry will die...I wonder if he'd be up for taking over for Darrell?[/quote]
Darrel's neighbors might be happy


Quote:(June 26th, 2014, 08:36)Fintourist Wrote: - We will hang around the 5th place in score
ok fine.. I was just trying to be modest.. I promise you that we are in TOP3 then!
