I'd probably stop worrying about the beakers in the sandbox - just adjust the gold every now and then - but putting eg incense under a few farms might do the trick, or giving the AI some iceball cities using debug tools and alt-Z... If you've got an up-to date sandbox I can see if I have time...
I totally agree about CH and Cynheard being our partners and that we shouldn't help Pin out even if it benefits us. I'd like Azza to be well disposed to us and concentrate on economic techs, so there is an argument for offering him (or agreeing to) OBs, but I suspect he's heading straight for Construction after Maths and if he builds up a stack of 10-20 cats that could make things hard for us by the time our knights arrive. If he's doing that my vote is to get to Cats and Horse Archers ASAP ourselves. Perhaps even before Currency. (I think I know what you'll say to that though!)
What tech path do you see for the next 10-20 turns?
I totally agree about CH and Cynheard being our partners and that we shouldn't help Pin out even if it benefits us. I'd like Azza to be well disposed to us and concentrate on economic techs, so there is an argument for offering him (or agreeing to) OBs, but I suspect he's heading straight for Construction after Maths and if he builds up a stack of 10-20 cats that could make things hard for us by the time our knights arrive. If he's doing that my vote is to get to Cats and Horse Archers ASAP ourselves. Perhaps even before Currency. (I think I know what you'll say to that though!)
What tech path do you see for the next 10-20 turns?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld