Turn 87

- Cheater Hater and Cyneheard haven't played yet so I'm hoping we are making +59 gpt instead of +39 gpt
- Jelly Bean fills the granary with "avoid growth"
- Azza seems to trust us: Dig Up is empty
- Butterscotch whipped a library, kind of stupid timing, but did it due to growth/whip happy timings
- IIRC here are our settler ETAs and destinations:
Daisy: T89 & T91 --> NW coast & Eastern coast
Cornelius: T90 --> Island in the south
Alfie: T92 --> Deer + Silk in the south
Hmm, I hope for Azza that he gets Construction before t105, but I feel that turn 100 might already be quite optimistic for him. I think he should have settled for gold already a long time ago.
Here are my rough estimations for our tech ETAs (based on some simming and otherwise rough guesses, assuming we get OBs):
Path 1 & 2:
- Currency EOT93
- Masonry EOT94
- Calendar/CoL/Construction EOT99/100
- HBR EOT103
Path 3:
- Construction EOT93
- HBR EOT98
Yeah, Mardoc has a nice score and a religion, but not too many cities. We should get his graphs in couple of turns. I'll promise to post them asap and by then we should know more!
Actually I think it would be awesome if we would get in after Mardoc if he would attack Azza. I'm sure that Azza can't be taken out before we get to HBR+Construction even if we choose the economic path and it would be awesome if Mardoc would do the heavy lifting for us.. Even if we are thinking about Guilds and listening the peacemonger retep
I think we will build a decent force of cats and HAs so that we can be opportunistic and also because those will surely be useful later as well.
Surely his capital as the Buddhism fell on T12 or something like that. Mardoc's capital (Friend Computer IIRC) has also appeared in Top 5 cities.
Nice thought, so would you accept his OB offer, probably? I think we are not going to offer it ourselves and wait until he notices that we have Alpha..
Yeah, the path sounds realistic for the Guilds Scenario (maybe Machinery is something we want to prioritize a bit earlier so that we can build maces, not sure), Civil Service is something that we want sooner than later, possibly after we are done with CoL+Calendar+HBR+Construction? t120 is probably too soon, but t130 might be possible for Guilds.. That's quite difficult to estimate
It feels a bit lame to comment the information, but well, I saw it and now it's difficult to forget.. Well, it did not really give any information that is probably going to have much impact on our game, more of just some nice to know stuff:
- The Norhern continent seems to be (also) a 3-player continent with Cyneheard (west), pindicator (middle) and Barry Lyndon (east) on it. It seems that pindicator actually is located pretty much immediately north of us.
- As expected war with Barry has been costly for his economy, but he is on his way to Alpha as well.
- He noticed that we got Alpha, but for some reason he does not think that he would get trade routes with us
- Cheater Hater and Cyneheard haven't played yet so I'm hoping we are making +59 gpt instead of +39 gpt
- Jelly Bean fills the granary with "avoid growth"
- Azza seems to trust us: Dig Up is empty
- Butterscotch whipped a library, kind of stupid timing, but did it due to growth/whip happy timings
- IIRC here are our settler ETAs and destinations:
Daisy: T89 & T91 --> NW coast & Eastern coast
Cornelius: T90 --> Island in the south
Alfie: T92 --> Deer + Silk in the south
(June 30th, 2014, 17:51)Old Harry Wrote: IMO:
1. Currency->Masonry->CoL/Calendar is our Knights path
2. Currency->Construction->HBR->CoL is our Conquer Azza economically path
3. Construction->HBR is our Sure to Conquer Azza path
If Azza gets Construction before or at the same time that we do then he can have five-ten cats and I wouldn't want to attack that. A while ago my guesstimate of Azza's tech rate was that he'll get Construction about t105 - I dunno if he's sped up or slowed down since, any thoughts? When do you think we'd get Construction and HBR following paths 2 and 3?
Hmm, I hope for Azza that he gets Construction before t105, but I feel that turn 100 might already be quite optimistic for him. I think he should have settled for gold already a long time ago.
Here are my rough estimations for our tech ETAs (based on some simming and otherwise rough guesses, assuming we get OBs):
Path 1 & 2:
- Currency EOT93
- Masonry EOT94
- Calendar/CoL/Construction EOT99/100
- HBR EOT103
Path 3:
- Construction EOT93
- HBR EOT98
(July 1st, 2014, 07:09)TheHumanHydra Wrote: How's Mardoc doing? One argument in favour of going now might be getting in before Mardoc does (conversely, going in with Mardoc might be an argument in favour of waiting if you want to do it that way).
Yeah, Mardoc has a nice score and a religion, but not too many cities. We should get his graphs in couple of turns. I'll promise to post them asap and by then we should know more!
Actually I think it would be awesome if we would get in after Mardoc if he would attack Azza. I'm sure that Azza can't be taken out before we get to HBR+Construction even if we choose the economic path and it would be awesome if Mardoc would do the heavy lifting for us.. Even if we are thinking about Guilds and listening the peacemonger retep

(July 1st, 2014, 08:40)Old Harry Wrote: Mardoc isn't doing a lot better than Azza, but founded Buddhism, so if we leave it long enough before attacking him we could get a free shrine- any idea which city he put it in FT?
Surely his capital as the Buddhism fell on T12 or something like that. Mardoc's capital (Friend Computer IIRC) has also appeared in Top 5 cities.
Quote:Offering Azza OBs and letting him scout us gives him carte blanche to focus on Mardoc
Nice thought, so would you accept his OB offer, probably? I think we are not going to offer it ourselves and wait until he notices that we have Alpha..
Quote:The Guilds tech path would be:
Metal Casting->Polytheism->Monotheism->Monarchy->Iron Working->Feudalism->Machinery->Guilds
But I guess we want Currency->CoL->Calendar before we start (in that order to allow time between building courthouses and forges, but perhaps we want the higher Calendar happy cap earlier?) Then Civil Service around the time we start our first golden age (possibly after Guilds, but probably before) for a HR/Bureau/Caste/OR switch. That could mean we get knights around turn 120-130 if we really push it and ignore the top of the tree.
Yeah, the path sounds realistic for the Guilds Scenario (maybe Machinery is something we want to prioritize a bit earlier so that we can build maces, not sure), Civil Service is something that we want sooner than later, possibly after we are done with CoL+Calendar+HBR+Construction? t120 is probably too soon, but t130 might be possible for Guilds.. That's quite difficult to estimate

Quote:Pindicator's misplaced turn report in the tech thread
It feels a bit lame to comment the information, but well, I saw it and now it's difficult to forget.. Well, it did not really give any information that is probably going to have much impact on our game, more of just some nice to know stuff:
- The Norhern continent seems to be (also) a 3-player continent with Cyneheard (west), pindicator (middle) and Barry Lyndon (east) on it. It seems that pindicator actually is located pretty much immediately north of us.
- As expected war with Barry has been costly for his economy, but he is on his way to Alpha as well.
- He noticed that we got Alpha, but for some reason he does not think that he would get trade routes with us