Thanks for the dotmap! 
Possibly we don't get the pop before Calendar, but I think we should improve spices and sugar first, which means that we have a little bit more time before our cities can actually use the silk happiness.
I think I like blue
It has the downside that the inland city does not get sheep in the first ring, but I think we can live with that.. The most SE red dot might be contested by Cheater Hater if those are his horses, but we need to see. I check next time when I'm on whether those are improved.
That's true, but I think we want to go for it quickly.. Now that CH is busy it might not be that crucial, but I kind of want to seal this continent for us. I've actually planned the rough micro roughly around planting the city at around T100. It works decently with the rotation where our workers come down and improve plains cows and then horses for Hazelnut.
So that would be our 15th overall city, our 16th city could go onto island depending what we find, otherwise it could be "c?" E of crabs. It's not really a quality city, but we should be able to improve those crabs immediately with a WB so that the city gets a decent start.
Yeah, when Calendar comes in we immediately have a lot to do.. We have couple of new workers under production and I think we should be able to manage the situation in an acceptable way... but yeah, it needs more planning and we surely can't afford to waste worker turns. I don't have a strong opinion re CoL vs. Calendar yet, I haven't really simmed far enough yet..
Yeah, let's do that, but with improved stone
All good points, "E" will get a library soonish and it can start working towards a scientist. I promise you a grass hill cottage at Alfie
I'll check!
At this point our tech rate is already decent enough that there aren't surely that many opponents that can get Calendar before us, but if someone is putting down a real effort we are already too late. Anyways, there might be a chance to grab the wonder, but unfortunately we don't really have an easily reachable marble like Azza and Mardoc do.

(July 4th, 2014, 04:30)Old Harry Wrote: I was wondering if settling NE or NW of deer for 1st-ring silk would be better, but if you think you can pop the borders before Calendar comes in then the extra food from lighthouse lakes is far preferable.
Possibly we don't get the pop before Calendar, but I think we should improve spices and sugar first, which means that we have a little bit more time before our cities can actually use the silk happiness.
Quote:blue get us an extra city on FIN coast, but need one border pop to get one city going.
I think I like blue

Quote:Also what order do we go - the best city (five lighthouse lakes) is quite a stretch and needs a huge road...
That's true, but I think we want to go for it quickly.. Now that CH is busy it might not be that crucial, but I kind of want to seal this continent for us. I've actually planned the rough micro roughly around planting the city at around T100. It works decently with the rotation where our workers come down and improve plains cows and then horses for Hazelnut.
So that would be our 15th overall city, our 16th city could go onto island depending what we find, otherwise it could be "c?" E of crabs. It's not really a quality city, but we should be able to improve those crabs immediately with a WB so that the city gets a decent start.
Quote:I had another rough play through from t89-96 last night going Currency->Calendar to get our happy cap up ASAP and felt like we were short on workers (likely due to a lack of planning) so perhaps CoL first is better?
Yeah, when Calendar comes in we immediately have a lot to do.. We have couple of new workers under production and I think we should be able to manage the situation in an acceptable way... but yeah, it needs more planning and we surely can't afford to waste worker turns. I don't have a strong opinion re CoL vs. Calendar yet, I haven't really simmed far enough yet..

Quote:I tried whipping workers into Moai but did the first two turns before stone was hooked.
Yeah, let's do that, but with improved stone

Quote:More general observations - I think Englebert is a good candidate to work specialists, while Butterscotch has a lot of cottages we want to grow and can build workers out of food to slow growth before we get Calendar. Building our workers in our northern food-heavy cities and gradually percolating them south to develop the new cities seems sensible, as there are a few tiles in-between that still need developing. I'm keen to cottage the grass hills around Alfie...
All good points, "E" will get a library soonish and it can start working towards a scientist. I promise you a grass hill cottage at Alfie

Quote:Does anyone have marble that they would trade us for an MOM attempt?
I'll check!
