Turn 266
We got that merchant, then our spies set out to put the railroad hill out of action. It only took four of them to destroy the mine and the railroad
. To be a bit more clear here, Dtay has 18 Infantry, 5 Cavalry, 30 Kannon and 17 Artillery in range of our target.

We have 18 Artillery, 7 Machine Guns and 3 Infantry to put on the hill. By removing the hill railroad he now needs to hit our stack from a coastal tile (most likely within Jetboy) which our Amphi units can hit next turn. We have 29 Amphi Inf and 2 Amphi Cav. So many Artillery makes things a lot more uncertain than a couple of turns ago so I need to sim out what is likely to happen... Back in a bit.
We got that merchant, then our spies set out to put the railroad hill out of action. It only took four of them to destroy the mine and the railroad


We have 18 Artillery, 7 Machine Guns and 3 Infantry to put on the hill. By removing the hill railroad he now needs to hit our stack from a coastal tile (most likely within Jetboy) which our Amphi units can hit next turn. We have 29 Amphi Inf and 2 Amphi Cav. So many Artillery makes things a lot more uncertain than a couple of turns ago so I need to sim out what is likely to happen... Back in a bit.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld