Turn 92
Yes, there was a 2-hour sandboxing session that had to be done
First of all, thank you guys for the map speculation! I liked retep's triangle thinking, which would explain why pindicator has not settled the coast close to us, but I think it's also possible that he has been busy and Cyneheard-pindi-Barry were aligned in the same kind of way as our continent is (I'm happy to not remember pindicators misplaced turn report that well!). And yeah, this is certainly some kind of a continent map and eleven 3-player islands is a possibility although if I would have to guess, I would say that Commodore went with something a bit more interesting/complex. Anyways, I think that OH's 3-4-4 and retep's 3-5-3 continent placement are both realistic. Due to map dimension I don't believe that we can have more than 3 "rows" of continents.
If I've understood correctly using cheats that reveal the whole map has been a problem in some strategy games. And well, I just made a lame joke as the screenshot failed somehow..
Btw, retep's triangle screenshot made me think more about sending OBs to pindicator. That (most likely) former city of Barry that we have scouted could indeed have been his capital and thus Hindu holy city -> pindicator has captured it and the city has popped borders -> The tile N of whales will be inside of its culture -> we will get trade route commerce if we sign OBs..
So I went and offered OBs to pindicator and voilà:

We got trade routes (one turn too early, but still great..)!
I don't know if my theory was correct or if the city has already popped its borders otherwise or something else enabled trade routes, but now we have them anyways. Cyneheard, Cheater Hater and Pindicator have 24 cities combines so we have now enough 3-commerce trade routes for 12 cities as we are getting Currency at the end of the turn.
We settled our 11th city, "Kirby", this turn:

Not having a WB ready or even on the way to Kirby is possibly my biggest micro mistake so far. Somehow I had the fish in the 2nd ring in our sandbox for a long time. Well anyways, Kirby gets to borrow wet corn and will complete a granary and a WB in quick fashion so the damage is not too big..
But this is a reason for

There must be Masonry or a big chunk of gold inside that hut! I'll pop it next turn with our 10 XP scout. The location of the hut is my first hypothesis for our 12th/13th city, but we need to see... I'm crossing my fingers that we find furs or silver..
Btw, note that Azza finally has tech on and will probably finish Mathematics EOT95.
And here are the current demos:

And here are the updated sandbox and a rough micro plan until T100. Comments in spoilers:
Those things still take some time, but in the current micro we are building 2 WBs, one of them can go find Whosit and other one could head west via Cyneheard's coast.
Yeah, Vikings are nowhere near as scary as in BTS or previous versions of the mod. Let's hope that Whosit stops gaining cities, but becomes strong enough that he won't be eaten by his other neighbors (and we will have all the time in the world to boat Cheater Hater).
(July 6th, 2014, 15:19)Old Harry Wrote: Fintourist - did you forget to end turn this morning or is there something still to do?
Yes, there was a 2-hour sandboxing session that had to be done

First of all, thank you guys for the map speculation! I liked retep's triangle thinking, which would explain why pindicator has not settled the coast close to us, but I think it's also possible that he has been busy and Cyneheard-pindi-Barry were aligned in the same kind of way as our continent is (I'm happy to not remember pindicators misplaced turn report that well!). And yeah, this is certainly some kind of a continent map and eleven 3-player islands is a possibility although if I would have to guess, I would say that Commodore went with something a bit more interesting/complex. Anyways, I think that OH's 3-4-4 and retep's 3-5-3 continent placement are both realistic. Due to map dimension I don't believe that we can have more than 3 "rows" of continents.
(July 5th, 2014, 17:45)Old Harry Wrote: What's map hack?
If I've understood correctly using cheats that reveal the whole map has been a problem in some strategy games. And well, I just made a lame joke as the screenshot failed somehow..

Btw, retep's triangle screenshot made me think more about sending OBs to pindicator. That (most likely) former city of Barry that we have scouted could indeed have been his capital and thus Hindu holy city -> pindicator has captured it and the city has popped borders -> The tile N of whales will be inside of its culture -> we will get trade route commerce if we sign OBs..
So I went and offered OBs to pindicator and voilà:
We got trade routes (one turn too early, but still great..)!

We settled our 11th city, "Kirby", this turn:
Not having a WB ready or even on the way to Kirby is possibly my biggest micro mistake so far. Somehow I had the fish in the 2nd ring in our sandbox for a long time. Well anyways, Kirby gets to borrow wet corn and will complete a granary and a WB in quick fashion so the damage is not too big..
But this is a reason for

There must be Masonry or a big chunk of gold inside that hut! I'll pop it next turn with our 10 XP scout. The location of the hut is my first hypothesis for our 12th/13th city, but we need to see... I'm crossing my fingers that we find furs or silver..

Btw, note that Azza finally has tech on and will probably finish Mathematics EOT95.
And here are the current demos:
And here are the updated sandbox and a rough micro plan until T100. Comments in spoilers:
(July 5th, 2014, 17:45)Old Harry Wrote: When are those exploring boats appearing? Unfogging the route to Whosit is probably the best option...
Those things still take some time, but in the current micro we are building 2 WBs, one of them can go find Whosit and other one could head west via Cyneheard's coast.
Quote:I just noticed that Whosit is Viking. Normally I'd worry about neighboring them over the water, but his boats only start with Flanking rather than getting the extra move as standard so he needs Vassalage or Theocracy for that. Lets hope that Cheater Hater holds him off for a while anyway...
Yeah, Vikings are nowhere near as scary as in BTS or previous versions of the mod. Let's hope that Whosit stops gaining cities, but becomes strong enough that he won't be eaten by his other neighbors (and we will have all the time in the world to boat Cheater Hater).
