Turn 93
Our weak hut luck continues..
No Masonry, no gold, just -1 unit costs (3rd scout):

I think we'll settle the spot where I unloaded the settler. No luxury resources, but at least a tundra deer.. Another option would be settling 2W of current location and trying to steal fish from gold city (and getting fairly uselessly marble inside our borders).
As advertised we are 1-turning Masonry. If we would/could run 100 % research our GNP would already reach 250.
Another piece of negative news of the turn is that we are not getting trade routes from all of our neighboring cities:
Cheater hater 7/7
Cyneheard 7/8
Pindicator 3/9
I really can't say what are the reasons for this, but I hope that it has something to do with pindicator's (& cyneheard's) internal roads and this will change.. Well, at least the island city that we are settling next turn will bring us concrete value..
Yeah, in 33 player game aiming for wonders feels always like a gamble. But the later game advances, less competitors there will be and maybe we should make a run for selected wonders. We won't be aiming for Mids, but I'll see if we could divert a chop or two into it for fail gold once we have stone connected. MoM sounds attractive, but unfortunately we don't have marble (or a really strong production city) so I really doubt that we would stand a chance. I'm still thinking about it and I'll see if there would be a way to build it at least on a semi-competitive schedule.
Stone will be immediately used for building Moai. There will be a bunch of overflow waiting from a worker whip that will be used once the quarry is built.
Our weak hut luck continues..

I think we'll settle the spot where I unloaded the settler. No luxury resources, but at least a tundra deer.. Another option would be settling 2W of current location and trying to steal fish from gold city (and getting fairly uselessly marble inside our borders).
As advertised we are 1-turning Masonry. If we would/could run 100 % research our GNP would already reach 250.
Another piece of negative news of the turn is that we are not getting trade routes from all of our neighboring cities:
Cheater hater 7/7
Cyneheard 7/8
Pindicator 3/9
I really can't say what are the reasons for this, but I hope that it has something to do with pindicator's (& cyneheard's) internal roads and this will change.. Well, at least the island city that we are settling next turn will bring us concrete value..
(July 6th, 2014, 19:42)retep Wrote: Well if you were ORG I will push for COL.
Any plans for the stone. I'm 99.99% sure tha Mids haven't fall yet. Or they have and you haven't post it in which case is your fault that I don't know
Seryously, I think that most people are afraid to build wonders on this game maybe there is an advantage in there...
Yeah, in 33 player game aiming for wonders feels always like a gamble. But the later game advances, less competitors there will be and maybe we should make a run for selected wonders. We won't be aiming for Mids, but I'll see if we could divert a chop or two into it for fail gold once we have stone connected. MoM sounds attractive, but unfortunately we don't have marble (or a really strong production city) so I really doubt that we would stand a chance. I'm still thinking about it and I'll see if there would be a way to build it at least on a semi-competitive schedule.
Stone will be immediately used for building Moai. There will be a bunch of overflow waiting from a worker whip that will be used once the quarry is built.