Turn 94
Ha! Retep's estimations are once again correct and HG indeed fell at the end of turn 93.
Based on score increase, it should be German Jojo, who sniped the wonder.
Yeah, no further cities have fallen, but the war is still there.
CH still has both copper and horses connected.
Meanwhile we settle Lucky:

WB will be whipped in Izzy. You can also see settler for "Nina" in place under the annoying screenshot box.
And we also founded Marmalade:

Sorry OH that I did not wait until pindicator has played. I would be really surprised if he had not roads between his captured and original cities. I think there is something else fishy going on. One random guess is that for our foreign trade route purposes roads/coast need to be covered by continuous culture, but internal trade routes work even if there are holes. I cant imagine that Cyneheard wouldn't have connected all his cities either.
Currently we are "losing" 12 commerce per turn due to not having full set of foreign intercontinental trade routes. We could get ~5 extra commerce if we would sign OBs with Azza, but I think maintaining our current policy of not supporting his economy until he demands it himself makes sense. Azza is finishing Maths this turn and is still a long long way from e.g. Currency
Currently I think we can just get CoL after Calendar and then grab Construction + HBR and start increasing our military while expanding to 20+ cities. If an opportunity presents itself we attack Azza with HAs+cats+elephants+stuff, but at the latest we will make an concentrated effort once we can build maces+knights. Azza probably can get his own WEs in a reasonable time frame if he goes directly for Construction + HBR, but that will really put him far away from having any kind of economy.
Btw, bad news of the turn is that Azza now has Madrassa in Hello Joe and will start gaining culture on those vision providing mountain/hill tiles at our border. There isn't really much we can do (lucky religion spread + monument in Cornelius would of course help) except recognize the situation and possibly increase our defenses a bit in ~10 turns.
The random screenshot of the day is the power graph, which isn't really alarming:

Nobody has marble connected (and even if someone had I wonder if anybody would sell it to us for a decent price).. I haven't really planned any fail gold chops yet, but I'll see if some of our workers have extra time. 50 % bonus from stone makes chopping into mids a decent play, but it's not quite as economical as in normal BTS or previous version of the mod. We are currently making +92 gpt so one fail gold chop equals half a turn of research (which is obviously good, but not an enormous boost as we don't have any trouble of reaching Calendar and CoL via normal research).
(July 7th, 2014, 20:14)retep Wrote: I think that mids will be build before t100 and HG probably should fall in the next 3-4 turn too. But wonders are being delayed more than normal so maybe building MoM wouldn't be so unreal.
Ha! Retep's estimations are once again correct and HG indeed fell at the end of turn 93.

Quote:Also is CH still at war? Does he has cooper conected?
Yeah, no further cities have fallen, but the war is still there.

Meanwhile we settle Lucky:
WB will be whipped in Izzy. You can also see settler for "Nina" in place under the annoying screenshot box.
And we also founded Marmalade:
Sorry OH that I did not wait until pindicator has played. I would be really surprised if he had not roads between his captured and original cities. I think there is something else fishy going on. One random guess is that for our foreign trade route purposes roads/coast need to be covered by continuous culture, but internal trade routes work even if there are holes. I cant imagine that Cyneheard wouldn't have connected all his cities either.
Currently we are "losing" 12 commerce per turn due to not having full set of foreign intercontinental trade routes. We could get ~5 extra commerce if we would sign OBs with Azza, but I think maintaining our current policy of not supporting his economy until he demands it himself makes sense. Azza is finishing Maths this turn and is still a long long way from e.g. Currency

Btw, bad news of the turn is that Azza now has Madrassa in Hello Joe and will start gaining culture on those vision providing mountain/hill tiles at our border. There isn't really much we can do (lucky religion spread + monument in Cornelius would of course help) except recognize the situation and possibly increase our defenses a bit in ~10 turns.
The random screenshot of the day is the power graph, which isn't really alarming:
Quote:FT - did you check if anyone has Marble hooked to allow us to try a MoM build? Also we're aiming for Azza to build the Mids for us, but failgold for it on this map with these tech costs will be valuable too...
Nobody has marble connected (and even if someone had I wonder if anybody would sell it to us for a decent price).. I haven't really planned any fail gold chops yet, but I'll see if some of our workers have extra time. 50 % bonus from stone makes chopping into mids a decent play, but it's not quite as economical as in normal BTS or previous version of the mod. We are currently making +92 gpt so one fail gold chop equals half a turn of research (which is obviously good, but not an enormous boost as we don't have any trouble of reaching Calendar and CoL via normal research).