Turn 98 - part 2


1. Whipped library in Flossie (works for food whip timings etc.)
2. Whipped granary in Kirby
3. Mardoc's WW is already over 50 (this means a bunch of dead units! As also visible in power graph..)
4. How do you feel about overflowing from galley into library at Hazelnut? The city will be mostly a hammer city, but it produces some commerce and it needs some culture in order to maintain the control of crabs tile in the long term. Cheater Hater probably isn't our no.1 target when it comes to early/mid game warfare.
5. Calendar comes in
6. Updated sandbox (~50 beakers behind the actual game, I will fix it next turn)
7. I'm doing some stuff differently compared to your run OH, but the big picture is similar. Is there something that works particularly well in your run that I should better be aware of? Just asking so that I don't miss any nice details..
1. Whipped library in Flossie (works for food whip timings etc.)
2. Whipped granary in Kirby
3. Mardoc's WW is already over 50 (this means a bunch of dead units! As also visible in power graph..)

4. How do you feel about overflowing from galley into library at Hazelnut? The city will be mostly a hammer city, but it produces some commerce and it needs some culture in order to maintain the control of crabs tile in the long term. Cheater Hater probably isn't our no.1 target when it comes to early/mid game warfare.
5. Calendar comes in

6. Updated sandbox (~50 beakers behind the actual game, I will fix it next turn)
7. I'm doing some stuff differently compared to your run OH, but the big picture is similar. Is there something that works particularly well in your run that I should better be aware of? Just asking so that I don't miss any nice details..
