Turn 99
What we also talked with OH yesterday was our bad luck with religion spreads... But here we go:

I think we would prefer to be Buddhist as conquering this continent and Mardoc's Buddhist holy city seems more likely than getting pindicator's Hindu holy city, but I'm still not complaining. Kirby does not need a border pop too bad, but it will be nice to have a bit more vision of the area and start putting culture on all those coastal tiles.
Inter-turn was really kind to us..

Obviously my screenshot failed, but we got an event
We got +8 food in Nina thanks to our deers. Of course that's a fairly minor event, but hey, that +8 food speeds up Nina's growth curve by 2 turns. Nice, nice, nice... 
Does the below screenshot also read nice, nice, nice?

Mardoc seems to be giving Azza rough time (WW = 60). So far only one city has changed hands though. Azza only has lonely spearmen in his both border cities, but I think we are not in a hurry to take those cities from him and I'm happy to keep our border peaceful and let him focus his troops to the west. I'm hoping that this wars becomes even more mutually destructive to both sides while we are still getting a lot out of this expansion phase. I think HBR will follow after CoL (EOT105 probably) and we'll put us closer to a position where we can swallow Azza with a quick attack if that awesome war continues. I guess the only downside of this war is that so far it has reduced Azza's unit costs, which has improved his tech rate..
Calendar came in, sugar will be connected next turn and in order to celebrate that we have 10 cities that will grow during the next inter-turn

You might notice that the micro has already changed a bit from yesterday evening.. Development develops..
We whipped some stuff:
- galley in Hazelnut
- archer in Jelly Bean
- lighthouse in Izzy
- library in Englbert
We currently have 3 scouts, I think we use one for fogbusting, one goes to scout Cheater Hater and I think one could go north to scout pindi/barry/cyneheard continent?
Probably no buildings, but maybe couple of knights?
Nevermind, I'm sold on grass hill cottages 
Cool, I'll have a look!
EDIT: I like the idea of NE in Kirby
Aaand updated sandbox
(note that Nina has now a 8/1 flood plains tile in order to catch up with the event and I'm running 20 % research so that we catch up the difference with the actual game).
What we also talked with OH yesterday was our bad luck with religion spreads... But here we go:

Inter-turn was really kind to us..
Obviously my screenshot failed, but we got an event


Does the below screenshot also read nice, nice, nice?

Mardoc seems to be giving Azza rough time (WW = 60). So far only one city has changed hands though. Azza only has lonely spearmen in his both border cities, but I think we are not in a hurry to take those cities from him and I'm happy to keep our border peaceful and let him focus his troops to the west. I'm hoping that this wars becomes even more mutually destructive to both sides while we are still getting a lot out of this expansion phase. I think HBR will follow after CoL (EOT105 probably) and we'll put us closer to a position where we can swallow Azza with a quick attack if that awesome war continues. I guess the only downside of this war is that so far it has reduced Azza's unit costs, which has improved his tech rate..

Calendar came in, sugar will be connected next turn and in order to celebrate that we have 10 cities that will grow during the next inter-turn

You might notice that the micro has already changed a bit from yesterday evening.. Development develops..
We whipped some stuff:
- galley in Hazelnut
- archer in Jelly Bean
- lighthouse in Izzy
- library in Englbert
We currently have 3 scouts, I think we use one for fogbusting, one goes to scout Cheater Hater and I think one could go north to scout pindi/barry/cyneheard continent?
(July 15th, 2014, 08:09)Old Harry Wrote: What buildings have I missed?
Probably no buildings, but maybe couple of knights?


Quote:Finally, I made a spreadsheet. It shows our cities and what infra we want them to have. Feel free to make notes or changes or just ignore - around this point in the game I find it hard to keep track of what we want each city to do, so this is mostly an aide-memoire.
Cool, I'll have a look!
EDIT: I like the idea of NE in Kirby

Aaand updated sandbox
(note that Nina has now a 8/1 flood plains tile in order to catch up with the event and I'm running 20 % research so that we catch up the difference with the actual game).