Turn 270
Wow! Dtay came after Endor and got his arse handed to him! That's twelve dead Commando Infantry and four about to become dead. He's got six more in South City and one just hanging out on our border (I don't know why) so he perhaps realised he couldn't take the city a little too late... I'm a bit annoyed that all our near-commando units are miles away and can't take advantage of the XP gathering prospect
. 23 Commando Infantry is just remarkable though
good work mr tay!

First job is to clean up the remainder... with no air support (all off preparing to hit 2MN) we might as well use:
Flanking II Cav vs C4 Inf - 59% withdrawal chance - LOSS but 6 (six!) hits.

C1 Pinch Inf vs 14.0 C4 Inf - 87% - WIN with 3 hits and +2XP
C2 Cav vs 10.4 C4 Inf - 85% - WIN with 1 hit and +3XP
C2 Cuir vs 4.0 Inf - 99% - WIN gets him to 17XP
C1 Pinch Inf vs 3.2 Inf - 99% - WIN
I captured his workers and didn't delete them (I don't think he can get them out next turn if he recaptures).

F2 cuir vs C4 Inf - 45% withdrawal - withdraws without getting a hit in
C1 Pinch Inf vs C4 Inf - 35% - WINS with 2 hits!
So that's tidy over there, we'll declare on 2Metra now. Hang on, he just got Assembly line... We really should try and wipe him out before he starts using it!

And he's even up to his old boats in forts tricks...

Right, so I sent six airships to knock down the Infantry in Thebes, then:

C2 Amphi Inf vs C1 G1 Inf - 48% - LOSS without a hit
C2 Amphi Inf vs C1 G1 Inf - 48% - LOSS without a hit

C2 Amphi Inf vs C1 G1 Inf - 48% - WIN - 2 hits but up to 11XP
C2 Amphi Inf vs C2 Inf - 52% - WIN - 2 hits but up to 10XP
C2 Amphi Inf vs C1 Inf - 56% - LOSS - 4 hits though
Next one of our Commando candidates - only C2 because then he gets the 3XP to take him to 17:

C2 Inf vs Cannon - 78% - WIN - 4 hits but 17XP
C2 Inf vs Cannon - 78% - WIN - 3 hits and 17XP
C2 Inf vs Cannon - 78% - WIN - 4 hits but 17XP
Then they need to be C1 to get 3XP from the Knights:
C1 Inf vs C2 Knight - 77% - WIN - 1 hit and 17XP
C1 Inf vs C2 Knight - 77% - WIN - 5 hits
and 17XP
C1 Inf vs C2 Knight - 77% - WIN - 2 hits and 17XP
Now there are just Cats to kill:
C4 Inf vs Cat - 99% - WIN - 1 hit and 17XP
C4 Inf vs Cat - 99% - WIN - 1 hit and 15XP
C2 Amphi Cav vs Cat - 99% - WIN
C2 Amphi Cav vs Cat - 99% - WIN
Next up is Knossos - first an Amphi Inf tries to clear the top defender:

C2 Amphi Inf vs 11.9 C1 Pinch Rifle - 74% - WIN - 2 hits
C2 Inf vs C1 Pike - 98% - WIN - 2 hits - 16XP
C2 Inf vs C1 Pike - 98% - WIN - 1 hit - 16XP
C2 Inf vs C1 Pike - 98% - WIN - 0 hits - 16XP
C3 Inf vs C1 Pike - 99% - WIN - 5 hits
- 17XP
C1 Inf vs War Ele - 99% - WIN
Then, before we kill Knossos lets look at Hero's passing - these two boats could have just killed cats up north, but I thought it'd be nice to do a bit more damage:

C2 Pinch Amphi Inf vs 11.8 C1 Pinch Rifle - 97% - WIN
C2 Pinch Amphi Inf vs 11.8 C1 Pinch Rifle - 97% - WIN
C2 Amphi Inf vs 11.8 C1 Pinch Rifle - 89% - WIN and 10XP
C2 Amphi Inf vs War Ele - 99% - WIN
C2 Amphi Inf vs HA - 99% - WIN
Now the question is: Do we burn the two cities or ask 2Metra for peace or both? If we don't burn them he's likely to think we just declare-peaced him and won't realise we farmed him until too late.
There are 12 hours still left on the clock so I'll come back to this in the morning!
Wow! Dtay came after Endor and got his arse handed to him! That's twelve dead Commando Infantry and four about to become dead. He's got six more in South City and one just hanging out on our border (I don't know why) so he perhaps realised he couldn't take the city a little too late... I'm a bit annoyed that all our near-commando units are miles away and can't take advantage of the XP gathering prospect



First job is to clean up the remainder... with no air support (all off preparing to hit 2MN) we might as well use:
Flanking II Cav vs C4 Inf - 59% withdrawal chance - LOSS but 6 (six!) hits.
C1 Pinch Inf vs 14.0 C4 Inf - 87% - WIN with 3 hits and +2XP
C2 Cav vs 10.4 C4 Inf - 85% - WIN with 1 hit and +3XP
C2 Cuir vs 4.0 Inf - 99% - WIN gets him to 17XP
C1 Pinch Inf vs 3.2 Inf - 99% - WIN
I captured his workers and didn't delete them (I don't think he can get them out next turn if he recaptures).

F2 cuir vs C4 Inf - 45% withdrawal - withdraws without getting a hit in

C1 Pinch Inf vs C4 Inf - 35% - WINS with 2 hits!
So that's tidy over there, we'll declare on 2Metra now. Hang on, he just got Assembly line... We really should try and wipe him out before he starts using it!

And he's even up to his old boats in forts tricks...

Right, so I sent six airships to knock down the Infantry in Thebes, then:

C2 Amphi Inf vs C1 G1 Inf - 48% - LOSS without a hit

C2 Amphi Inf vs C1 G1 Inf - 48% - LOSS without a hit


C2 Amphi Inf vs C1 G1 Inf - 48% - WIN - 2 hits but up to 11XP
C2 Amphi Inf vs C2 Inf - 52% - WIN - 2 hits but up to 10XP
C2 Amphi Inf vs C1 Inf - 56% - LOSS - 4 hits though
Next one of our Commando candidates - only C2 because then he gets the 3XP to take him to 17:

C2 Inf vs Cannon - 78% - WIN - 4 hits but 17XP
C2 Inf vs Cannon - 78% - WIN - 3 hits and 17XP
C2 Inf vs Cannon - 78% - WIN - 4 hits but 17XP
Then they need to be C1 to get 3XP from the Knights:
C1 Inf vs C2 Knight - 77% - WIN - 1 hit and 17XP
C1 Inf vs C2 Knight - 77% - WIN - 5 hits

C1 Inf vs C2 Knight - 77% - WIN - 2 hits and 17XP
Now there are just Cats to kill:
C4 Inf vs Cat - 99% - WIN - 1 hit and 17XP
C4 Inf vs Cat - 99% - WIN - 1 hit and 15XP
C2 Amphi Cav vs Cat - 99% - WIN
C2 Amphi Cav vs Cat - 99% - WIN
Next up is Knossos - first an Amphi Inf tries to clear the top defender:

C2 Amphi Inf vs 11.9 C1 Pinch Rifle - 74% - WIN - 2 hits
C2 Inf vs C1 Pike - 98% - WIN - 2 hits - 16XP
C2 Inf vs C1 Pike - 98% - WIN - 1 hit - 16XP
C2 Inf vs C1 Pike - 98% - WIN - 0 hits - 16XP
C3 Inf vs C1 Pike - 99% - WIN - 5 hits

C1 Inf vs War Ele - 99% - WIN
Then, before we kill Knossos lets look at Hero's passing - these two boats could have just killed cats up north, but I thought it'd be nice to do a bit more damage:

C2 Pinch Amphi Inf vs 11.8 C1 Pinch Rifle - 97% - WIN
C2 Pinch Amphi Inf vs 11.8 C1 Pinch Rifle - 97% - WIN
C2 Amphi Inf vs 11.8 C1 Pinch Rifle - 89% - WIN and 10XP
C2 Amphi Inf vs War Ele - 99% - WIN
C2 Amphi Inf vs HA - 99% - WIN
Now the question is: Do we burn the two cities or ask 2Metra for peace or both? If we don't burn them he's likely to think we just declare-peaced him and won't realise we farmed him until too late.
There are 12 hours still left on the clock so I'll come back to this in the morning!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld