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[Spoilers] Old Human Tourist: Empress of Azteca

I approve of scouting the north coast of Whositania.

I'd suggest jelly bean for one Settler whip and Hazelnut for the other. H because its nearby and JB because its main job is to grow cottages and it only needs to be size four to do that. Speaking of capital cottages - when do you plan to have them all built and worked? whip

(July 21st, 2014, 03:38)Fintourist Wrote: - Azza and Mardoc clashed again, no city changes, but a GG for Azza and a war weariness increase for Mardoc nod

If I had to guess it'll be Azza throwing a bunch of stuff uselessly at the city Mardoc took off him (preview edit: or perhaps not so uselessly if he took a city this turn!) There will still be enough culture in it to give the WW to Mardoc... What order is the Azza-Mardoc turn split?

(July 21st, 2014, 03:38)Fintourist Wrote: We possibly could even make a shot for Liberalism in this game, but I think I'm more leaning towards Guilds path and trying to build a mid-game mfg lead instead of a tech lead. There is no known-mfg-bonus you know.. crazyeye

I think knights will be more fun, provide more benefit than Lib, and push us on our way to the Economics Great Merchant... Can we run a capture-gold economy? hammer

(July 21st, 2014, 03:38)Fintourist Wrote: Alfie is in the growth mode and already dreaming of Bureaucracy. The city will finish market on the same turn it grows to size 11 and we should get it to size 12 before our GA starts. That's not that amazing size for a Bureaucracy capital, but it's on the right path.. nod

Can we see a top cities screen please? Presumably Alfie doesn't feature, but I wanna see how the competition is doing...
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - July 21st, 2014, 12:47

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