Turn 272
One turn away from peace with Mackoti expiring... A thorough examination of his lands with airships makes me think he's not planning anything. Unless he has his troops all stashed on the boats on either coast. In which case we're screwed. Anyway his air support would be the worry and I can't see anything, so I'm feeling fairly confident.
On the Marines/2MN thing - it'd be about 13 turns for us to get Industrialism right now, so we may need a cheaper plan or more money. We could see if Mack attacks next turn and switch to Representation and run lots of specialists and wealth builds instead of building units for a bit if not...
One turn away from peace with Mackoti expiring... A thorough examination of his lands with airships makes me think he's not planning anything. Unless he has his troops all stashed on the boats on either coast. In which case we're screwed. Anyway his air support would be the worry and I can't see anything, so I'm feeling fairly confident.
On the Marines/2MN thing - it'd be about 13 turns for us to get Industrialism right now, so we may need a cheaper plan or more money. We could see if Mack attacks next turn and switch to Representation and run lots of specialists and wealth builds instead of building units for a bit if not...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld