(July 23rd, 2014, 15:44)Fintourist Wrote: Based on color it will be dtay, Joey or Molach. So do we offer OBs to whoever that is and try to scout forward or do we head south/southeast after we have made contact?
I'd say yes for Joey or Molach, dtay is doing a bit well, but scouting him out then closing borders would be a nice idea... I assume they'll all refuse though, so you'll probably end up going south after checking out that promontary to the north.
(July 23rd, 2014, 15:44)Fintourist Wrote:Quote:Which direction is our Woody II scout going?
Actually, our Woody II scout is in fog-busting duties on our continent, where would you like it to be (it can move away it couple of turns)?
I thought he'd be handy ploughing through the jungle up north, but actually you're using Pindi's roads, so that's much more handy!
(July 23rd, 2014, 15:44)Fintourist Wrote: In north...
.. I think our galley will head NE and our scout pretty much directly north. Pindicator has now a settler under the chariot.

(July 23rd, 2014, 15:44)Fintourist Wrote: It seems Azza gave Mardoc a heavy blow:
Wrong picture

(July 23rd, 2014, 15:44)Fintourist Wrote: Domestically we completed 2 workers, a settler and a lighthouse. I'm not anymore keeping our sandbox updated although I'm still following roughly my latest micro plan, which reaches almost to the start of our GA. This obviously might drop the quality of our micro, but I try to compensate by staring at our cities and workers (16 at the end of the turn) until my worse half protests too loud..

(July 23rd, 2014, 15:44)Fintourist Wrote: Possible reasons for not saving gold:
Now this is the reason that I love being on a team with you - I don't need to do any thinking for myself!

(July 23rd, 2014, 15:44)Fintourist Wrote: - We want meditation+priesthood as well (we would get a pre-req bonus for Monarchy so this could be a sensible time to enable monasteries and temples). This requires running one turn of break-even research instead of saving gold.
Does the academy research bonus on Med + Priest outweigh the 20% on Monarchy? (I'd try to answer myself but its half midnight and I'm sure I'd be wrong...)
(July 23rd, 2014, 15:44)Fintourist Wrote: - We want our own religion and grab theology. We should be able to get it with 2 turns of full research so I think we would be barely able to squeeze Poly+Mono+Monarchy+Theology before EOT118 and revolt into Christianity + civics during T119. I can't see a practical way of building a shrine so probably we are happy with Buddhism/Hinduism though..
Naa, Taoism did nothing for us in PB13 - we should have just adopted someone else's religion and built an academy...
(July 23rd, 2014, 15:44)Fintourist Wrote: - Construction for immediate militaristic needs
It can wait... If we need to build units in the mean time they can be HAs and Maces.
(July 23rd, 2014, 15:44)Fintourist Wrote: - MC for forges (probably after the GA is soon enough and we use our hammers for SAs and HAs?)
Yeah, after sounds good

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld