Thanks OH, awesome to see you checking around, very good points! It's already late in Finland, so just FYI that all your comments are noted, embraced and I will respond to each one of them (my schedule tomorrow is tight, but I'll try to slot in proper civ time).
For immediate concerns:
1. I would not worry about CH impi, he sees our nearby axe and knows that if he attacks the worker his scouting impi will be dead. I doubt that hurting relations just for one razed worker is in his interest and after all at this point one lost worker would not be a catastrophe for us either.
2. I did not change Butterscotch build although you are right that market may well be a stronger deal there. However, SA is much cheaper (easier to get up) and I can see some use for it, so I don't think that we go terribly wrong so I left it for now. If you strongly prefer market feel free to log in and change that though!
3. 100 % research this turn is ok I think, we know that we want poly so allocating overflow beakers next turn is not going to be a problem.
4. Sorry about Izzy! I thought about whipping the settler at size 4, but due to growing-while-building-settler-food-losing-mechanic, I preferred growing to size 5 (no food difference, 3 extra commerce on T113 vs. a bit more maintenance costs during T111-113). I know that it looks and is ugly, but TBH I realized that we want that 2nd city on that island just a bit too late and hoped nobody will notice..
Next turn it will be whipped away!
For immediate concerns:
1. I would not worry about CH impi, he sees our nearby axe and knows that if he attacks the worker his scouting impi will be dead. I doubt that hurting relations just for one razed worker is in his interest and after all at this point one lost worker would not be a catastrophe for us either.
2. I did not change Butterscotch build although you are right that market may well be a stronger deal there. However, SA is much cheaper (easier to get up) and I can see some use for it, so I don't think that we go terribly wrong so I left it for now. If you strongly prefer market feel free to log in and change that though!
3. 100 % research this turn is ok I think, we know that we want poly so allocating overflow beakers next turn is not going to be a problem.
4. Sorry about Izzy! I thought about whipping the settler at size 4, but due to growing-while-building-settler-food-losing-mechanic, I preferred growing to size 5 (no food difference, 3 extra commerce on T113 vs. a bit more maintenance costs during T111-113). I know that it looks and is ugly, but TBH I realized that we want that 2nd city on that island just a bit too late and hoped nobody will notice..
