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[Spoilers] Old Human Tourist: Empress of Azteca

Jumped into the game to figure out some stuff:

Keep growing Alfie! It's got 4gpt trade routes too smile. Presumably we're growing onto a plains or hill cottage next turn in which case we'll make 18 hammers during the GA and 11 after (lets assume we then grow onto the remaining cottage by the end of the GA so it'll be 12 afterwards). We only want to build a forge, a monastery and an aqueduct before we get to Guilds, when we'll want a grocer (then a bank when we hit Banking). I guess we get MC on the last turn of the GA, so with OR:
- the Forge will be 120/(12*1.25) = 8 turns
- the Monastery will come after the forge so 60/(12*1.5)= 3.33 turns
- the Aqueduct is 100/(12*1.5)= 5.55 turns
So before Guilds we want about 17 turns of Infra built here. Do you think we'll take less than 17 turns to get to guilds after the GA ends? If so we should put some hammers into the Aqueduct during the GA.



You forgot the Moai-in-GA shot nono - Gertie is actually struggling for happy here - with an SA it could grow bigger quickly, but that's five turns away and unhappiness would be problematic, so a settler and HR units is probably the best option thumbsup. Where is this settler going?



Jelly bean doesn't need a lot of buildings - so could we switch to making a HA this turn and complete the library once we're in OR?



Cornelius' happy cap grows with the completion of the SA this turn (forgot to get the figure, but I think it's on 25 right now) - should it work the corn instead of a cottage this turn to grow? Ignore me - that's not how the SA works after all shakehead. We're two turns from being able to grow it...

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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - July 31st, 2014, 15:15

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