(August 6th, 2014, 21:18)retep Wrote: So HA rush Azza when the GA ends? You could definitely take/raze his capital in 2 turns.
Maybe you think is too soon, but hey I'm lurker I want blood.
There are a few reasons for not attacking Azza with HAs:
- We aren't far enough ahead in power to hold on to our gains easily
- Those gains won't be the whole of Azza's civ - we tried cripple and leave on Suttree and Ichabod in PB13 with less than perfect results

- If we don't kill Azza we have to worry about him and Mardoc, I'd rather they keep up their ancient-age stalemate

- He hasn't built us an academy yet - not that he necessarily will, but I live in hope - I can see Palace, Madrassa and Granary here, have I missed anything?

There is one good reason for getting on with it:
- He's 3 turns from Construction
We're building up very slowly at the moment (up to three HAs now!) so if a hot war breaks out between Azza and Mardoc (not looking likely in the next few turns) we'll could be in a position to take advantage, but we'll only have about 5-10 HAs.

In other news Plako's scout meets our culture - do we offer open borders? I'd suggest it doesn't benefit either of us much.

Up north I didn't show Pindicator's lands properly before. We've explored a strip straight through his middle.

This shows the cities he's taken from Barry and dtay. dtay does have a couple of cities on his continent though so hopefully there will be further tension there


There is a decision to be made for Scout - he could follow the coastline west and north to explore AutomatedTeller's land - camera flying makes me think there is a land connection to use - or he could come back through Cynheard and Pindicator's lands to give us a better idea of what the competition is up to.

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld