(August 16th, 2014, 17:22)TheHumanHydra Wrote: I'd like to see the archer and preferably the 5-xp horse archers upgraded. I'd also like a few more knights - for reference my initial attack force against Serdoa in Pbem 46 had 17 knights, and they (and their reinforcements) were wiped out - but the surprise element is indeed promising, and it depends what the size, composition, and dispositions of his forces will be.
The Archer is just for cheap MP happy while we can, I agree about the 5XP HAs though if we have the cash (and don't decide that Engineering is more important). With the slavery nerf RtR is much harder to whip up an army with than quick-speed BTS, so I hope he faces that problem too. We'll get some intel in Azza's land over the coming turns (checking his capital on t125). I'm hoping that keeping our power hidden until the last minute means he leaves his stacks on the Mardoc border.
This is the army so far.

Retep -
1. We're dropping off four units by Prove Me Wrong, then threatening Zzzap, so we need two galleys.
2. If Azza has elephants C2 knights get odds on them. We'll know more from our chariot soon...
3. The borders are fairly solid - not much we can do against Madrassa
4. The Ivory and copper will be cut on t2 of the war. Unfortunately he'll probably have Iron by then. We'll know where his is next turn.
5. We'll end up with four 5XP HAs and three 3XP HAs. Upgrade is 140 I think. A bit steep at this point in the game, but speed is going to be vital.
6. If we can take that first wave of cities (I think it'll be five not three) Azza doesn't have much production left. See below for how it *should* look on t2 of the war
7. The culture should look like this (except ignore the yellow, and the tile NE-NE of Boo-ums should disappear on the turn roll)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld