(August 16th, 2014, 19:03)retep Wrote: Yo said the galley would be in that stagnating point, I didn't know you mean the south
AlsoI couldn't see Zapp in the other maps but yeah Zapp is easy to take out, but how could you take Prove wrong eaasily? It would take you 3t to attack, everything that is in Boo could reach PW in 2t and everything in Dental plan could reach Boo-urn in 2 turns.
Our stagnating point is going to be further into Azza's territory where we realise we massively underestimated him.
The staging point in the south is Izzy (circle) - from there two galleys can unload three or four Knights on the square 2SE of Prove Me Wrong. If we get the second half of the timer Azza only has one turn to respond and can't whip. Hopefully Azza still only has one warrior in there as it's got 40% culture and we'll need to attack over a river, but again we'll find out in the near future...
FT is thinking that we can leave one of the galleys visible SW of Izzy, which would mean it could attack Zzzap on the second turn of the war (it'd need units and a road from Lucky, but that's doable) - do you think Azza will ignore a galley that just sits on the diamond for the next five turns?

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld