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[Spoilers] Old Human Tourist: Empress of Azteca

(August 17th, 2014, 11:21)Fintourist Wrote: Lots of nice discussion here, some comments:
- Note OH, that the city location of Azza's Aurora is just a rough guess and there is no guarantee that there are enough roads that enable the path that you drafted for our sentry chariot. I'm sure that the plan was mostly illustrative, but I'm just reminding to play it safe when it comes to getting chariot into right place at the right time (e.g. next turns tentative scouting moves are not of high priority).

I thought we were more likely to go for a t129 attack anyway, but I'm pretty sure there are roads:
- on the t123 leg because of the shape of the road NE of Ultraviolet and SSSS of Red
- at potential Aurora because the stone is hooked (although the deer isn't so it's not totally clear.)
But yeah, lets ditch the t121 move and find out sooner. Once we know the culture shape we can test teleportation to see where the chariot should sit when we declare jive...

(August 17th, 2014, 11:21)Fintourist Wrote: Micro/spreadsheet comments:

Alfie: Bureaucracy bonus mischief I guess the infra priority after forge is something like "Gold Multipliers" > Monastery > Aqueduct

duh Do we start the grocer straight away on t126 or spend two turns to finish the monastery? We could save cash for a couple of turns before going 100% for Engy or Banking so I favour the Monastery, unless you have some maths that says otherwise...

(August 17th, 2014, 11:21)Fintourist Wrote: Cornelius: 2nd mace could be a knight that will be produced on the same turn that we attack and catches up our forces at Hello Joe? If possible keep our stronger units hidden from Azza. Maces already scream that Guilds is not far away.
Flossie: That mace could be a knight also, but if you want some maces following along that is surely solid as well. Same thing as with C applies here, if possible keep our strong forces hidden

Mace or Knight depends if Azza is building Elephants or HAs - once our chariot finds out we can decide.

If we play before Azza on turns where units appear then they can remain hidden, is that a bit too gamey?

(August 17th, 2014, 11:21)Fintourist Wrote: Kirby: I'm not 100 % sure if this is the right place to produce cats as those scream attack and Azza has the visibility of the city. Those hammers could be a knight as well. I'm not saying that the plan should change, just raising my worry. Putting a hammer into trireme might be wise so that we can control waters, but maybe that's not soooo urgent (especially if we keep enough vision of the coast so that we get enough warning if needed) (I also don't know if Azza has any galleys apart from the one that is somewhere near mardoc currently)

Good point. I was thinking that they look defensive, but not coming from a commerce city... We could part-build a cat and a trireme, whip them once it won't make any difference and overflow into another cat. Not having many (any) cats with our strike force could prove costly so perhaps Flossie could make some after the spear.

(August 17th, 2014, 11:21)Fintourist Wrote: Ophelia: [Crazy talk]

What have you done with Fintourist?

(August 17th, 2014, 11:21)Fintourist Wrote: Heh, it looks like we are whipping ~20 pop points during the T125, let's hope Azza does not track score changes too carefully crazyeye

yikes Perhaps the civstats replacement is good for us here!
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - August 17th, 2014, 13:18

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