(August 29th, 2014, 17:08)Old Harry Wrote: It does mean we need to get workers into place to complete the two roads by Cornelius (to let reinforcements arrive quickly) and road the tile SW of Flossie t128 and S of Flossie t129. Can you think of any other needed combat worker actions?
Yeah, 4 workers at the northern staging tile (although only roading SW of Flossie is an absolute must?) and 2 workers ready to finish incompleted roads near Cornelius (again, the road NW of Cornelius is probably the more important one) should be enough.
We are completing the mace in Flossie eot127, but in case you want more 1-movers into staging tile roading the tile E-NE of Flossie could theoretically be useful. Probably no need though.
I don't think we need to rush a road between Izzy and PMW, but if we have spare workers we might start with that as well. We probably need to count on our main force and reinforcements via Hello Joe during the most critical turns.
Roading the tile SW of Butterscotch and SW & SW-W of Englbert would improve domestic logistics, but those aren't critical either..
(August 29th, 2014, 19:24)TheHumanHydra Wrote: So all those HAs -> knights on the cities summary screen will be follow-up troops? That bodes well for meeting Azza's counter-attack I guess. Azza does look weak, so I guess go for it.
Most of them will follow a turn behind, yes. 2 knights will be available immediately in the north and 2 knights will reach our southern navy in time. This is pretty much the exact amount we need in order to be successful if everything goes well and Azza does not add defenders. We probably need at least one knight for the top defender in Dig Up and another for the top defender in Azza's capital. In south we could imagine being successful with only 1 knight unless the defending spear murders it with a great roll.
(August 30th, 2014, 01:25)Old Harry Wrote: Question is: how many HAs do we want to upgrade? If Azza doesn't see many knights in the first wave he'll whip spears instead of elephants...
Related to above thinking. I think we would like to have at least 3 knights in our northern force so that we could spend 2 for Dig Up and still have one that is ready to hit Azza's capital. In south we should probably be ok.
2 knight upgrades equals one turn of teching so we don't want to do many upgrades. Engineering sounds very useful and we don't want to push that too far. So I think we do at least one upgrade, but maybe 2/3 is not a terrible idea so that we have some room for bad RNG / other surprises.
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If everything goes well we disconnect Azza's ivory already during the T129 so there should hopefully be no reason to even consider elephants..
Quote:Also: our three chariots are probably the best units for attacking all these axes. Why didn't we build more?

Other stuff:
1. It hurts my soul when I see a spy specialist or a plains hill mine being worked instead of grass hamlet/village, but so be it! However, once we have finished this initial knight push let's keep building units in many places, but adopt a more growth-oriented tile allocation.
2. Ruff is probably located east of Krill/Novice. Culture vision thing shows that our scout will soon reveal tiles that have culture from both teams
3. Dtay created a 3-way split..

4. Once Lucky has finished a knight, let's get a longbow or something for our island. I don't want to lose cities for a wandering galley from Azza in the south
5. I think we also want a lbow in Hazelnut soon. I would imagine that CH is currently only thinking about his eastern front and Whosit sandwich, but maybe it would still be wise to add a stronger defender? Or at least a boat that gives us better vision? Well, we could keep gambling too..
6. I left a sign reg where our scouting chariot should move next turn. I strongly prefer playing it safe with it and not trying to reach the staging tile via western route. There is a fair chance that Azza has settled "Aurora Borealis" on the stone and our chariot won't reach the staging tile in time if we go through the city. Now that I'm thinking more about it I would put my money on the city being on stone. I think I noticed the city being settled and stone hooked pretty much simultaneously.
7. Azza's Zzzap now has granary


I'm sure I had couple of additional topics in mind as well, but can't recall them.. I'll spam them here or in our chat later if anything relevant occurs..