Turn 128 - T minus Zero - Main Event
First we move in up north. We remembered to declare before moving in, which is a pretty good start.

Dig up has a C1 25% fortified spear and an Axe. No Homers has a Warrior and an Axe, but Azza has no money, so he can't promote to a spear, so we'll use our C2 Knight here and our green Knight against the capital next turn.
- C2 Knight vs C1 Spear... WIN down to 2.8/10
Then our chariot should get good odds on the axe. We want a morale super medic chariot with 26 XP eventually, so we promoted the chariot to C1:
- C1 Chariot vs Axe 79% (2% withdraw) LOST Axe down to 31HP
(FT: at least it was a cheap chariot)
The other chariot will get the 1XP that will give it 26XP eventually from this fight...

- Chariot vs 1.5/5 Axe 99.9% WIN

No infra in the city, but 92 gold is good (and if we'd been taking our new capture gold economy into account properly we'd have Engineering eot129
).
Then we look at Zzzap

- Chariot vs Axe 88% (2.4% withdraw) FLAWLESS WIN!
We got 20 capture gold and Granary survived
.
Next we moved a mace to check out Hello Joe

He's added an axe so now has two axes, a spear and a warrior, which means we're one axe short of taking the city without needing knights. We unloaded our Galleys and moved up the next wave of Knights, leaving the situation like this. No Homers, Prove Me Wrong and Hello Joe should fall next turn. We'll have to see what happens to Zzzap, whether Azza brings his stack to Boo-urns and if Mardoc will pile on
.

We do need to be sure not to underestimate Azza - I hope we aren't making too many Missionaries or not whipping hard enough - his force of 16 Axes, 3 Spears, 5ish HA and 5ish Cats shouldn't cope with our 16 Knights 11 Horse Archers, 2-4 Maces and 3-4 Cats (depending on upgrades) out in the open, but if he holes up in a city on a hill with 40% culture we'll need more Cats.

We could whip a couple of cities this turn, but it'll be better for growth to whip them next turn. I didn't end turn yet, so suggestions please!
First we move in up north. We remembered to declare before moving in, which is a pretty good start.
Dig up has a C1 25% fortified spear and an Axe. No Homers has a Warrior and an Axe, but Azza has no money, so he can't promote to a spear, so we'll use our C2 Knight here and our green Knight against the capital next turn.
- C2 Knight vs C1 Spear... WIN down to 2.8/10
Then our chariot should get good odds on the axe. We want a morale super medic chariot with 26 XP eventually, so we promoted the chariot to C1:
- C1 Chariot vs Axe 79% (2% withdraw) LOST Axe down to 31HP
(FT: at least it was a cheap chariot)
The other chariot will get the 1XP that will give it 26XP eventually from this fight...
- Chariot vs 1.5/5 Axe 99.9% WIN
No infra in the city, but 92 gold is good (and if we'd been taking our new capture gold economy into account properly we'd have Engineering eot129

Then we look at Zzzap
- Chariot vs Axe 88% (2.4% withdraw) FLAWLESS WIN!
We got 20 capture gold and Granary survived

Next we moved a mace to check out Hello Joe
He's added an axe so now has two axes, a spear and a warrior, which means we're one axe short of taking the city without needing knights. We unloaded our Galleys and moved up the next wave of Knights, leaving the situation like this. No Homers, Prove Me Wrong and Hello Joe should fall next turn. We'll have to see what happens to Zzzap, whether Azza brings his stack to Boo-urns and if Mardoc will pile on


We do need to be sure not to underestimate Azza - I hope we aren't making too many Missionaries or not whipping hard enough - his force of 16 Axes, 3 Spears, 5ish HA and 5ish Cats shouldn't cope with our 16 Knights 11 Horse Archers, 2-4 Maces and 3-4 Cats (depending on upgrades) out in the open, but if he holes up in a city on a hill with 40% culture we'll need more Cats.
We could whip a couple of cities this turn, but it'll be better for growth to whip them next turn. I didn't end turn yet, so suggestions please!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld