Turn 132 - main event
Straight for the meat this turn, Azza didn't add anything to Boo-urns but did bring up a Horse Archer in reserve. Our army is unintimidated:

C2 Knight vs spear 69%.... WIN with two hits
C2 Knight vs Welly 70%... Flawless WIN!
C1 Knight vs Fortified Axe 71%... WIN (down to 2.8/10)
C1 Knight vs Axe 78%... WIN (down to 3.2/10)
Green Knight vs Axe 73%... WIN (down to 6.4/10)
Green Knight vs Axe 73%... FLAWLESS LOSS!

Green Knight vs Axe 73%... LOSS (only two hits)
My god - this axe is heroic...
Green Knight vs Axe 73%... FLAWLESS WIN!
Green Knight vs Axe 73%... WIN (Down to 6.4)
Green knight vs Archer 87%... WIN (Down to 5.2)
C1 HA vs Injured heroic axe 94%... WIN (down to 4.9/6
And we got another Great General. We've no idea what to do with him (not sure where our Heroic Epic is going to be yet) so I moved him towards Hazelnut.
C1 HA vs fortified warrior 91%... FLAWLESS WIN
5.4/6 C2 HA vs cat 98%... WIN (down to 3.7/6)
HA vs Cat 99%... FLAWLESS WIN
And we get 141 gold and a Granary and Dental Plan's culture is where we hoped it would be!

Moving on we've got a Horse Archer and some catapults to kill:
C1 Knight vs HA 98%!... WIN (down to 5.8)
And

3XP HA vs Cat 98%... FLAWLESS WIN
3XP HA vs injured Cat 98%... FLAWLESS WIN
HA vs injured Cat 98%... WIN (one hit)
Then we stopped because Azza could use a spear on the HA that kills the last cat. And we're keen not to give him a reason to empty Dental Plan because:

Mardoc is in place to take DP next turn, but will he? We won't take it while he has this stack here, unless we can then use the temporary culture removal to destroy the stack. If he doesn't we could burn Red and Orange to give us a more defensible/attackable border, but they're pretty nice cities and Settlers aren't cheap... (Oh, hang on, they are!)

That's almost it for this turn - we captured two workers by Millpool and Azza should lose the tile NW-NW of Boo-urns, allowing us to take and reinforce Millpool with axes next turn if we wish. The question is: should we position our forces by Dental Plan waiting for Mardoc to take it, or should we clean up on Azza's other cities? I think Mardoc is too smart to give us an easy opening like that, but we'll have to see... Also note all the 7 and 8XP Knights we have now - amphibious promotions aren't far away
. Finally you can see Mardoc's chariot on the right of this pic. We need to either kill it or defend our newly acquired cities. I'm inclined towards killing it
.

Demos and power
Straight for the meat this turn, Azza didn't add anything to Boo-urns but did bring up a Horse Archer in reserve. Our army is unintimidated:
C2 Knight vs spear 69%.... WIN with two hits
C2 Knight vs Welly 70%... Flawless WIN!
C1 Knight vs Fortified Axe 71%... WIN (down to 2.8/10)
C1 Knight vs Axe 78%... WIN (down to 3.2/10)
Green Knight vs Axe 73%... WIN (down to 6.4/10)
Green Knight vs Axe 73%... FLAWLESS LOSS!
Green Knight vs Axe 73%... LOSS (only two hits)
My god - this axe is heroic...
Green Knight vs Axe 73%... FLAWLESS WIN!
Green Knight vs Axe 73%... WIN (Down to 6.4)
Green knight vs Archer 87%... WIN (Down to 5.2)
C1 HA vs Injured heroic axe 94%... WIN (down to 4.9/6
And we got another Great General. We've no idea what to do with him (not sure where our Heroic Epic is going to be yet) so I moved him towards Hazelnut.
C1 HA vs fortified warrior 91%... FLAWLESS WIN
5.4/6 C2 HA vs cat 98%... WIN (down to 3.7/6)
HA vs Cat 99%... FLAWLESS WIN
And we get 141 gold and a Granary and Dental Plan's culture is where we hoped it would be!
Moving on we've got a Horse Archer and some catapults to kill:
C1 Knight vs HA 98%!... WIN (down to 5.8)
And
3XP HA vs Cat 98%... FLAWLESS WIN
3XP HA vs injured Cat 98%... FLAWLESS WIN
HA vs injured Cat 98%... WIN (one hit)
Then we stopped because Azza could use a spear on the HA that kills the last cat. And we're keen not to give him a reason to empty Dental Plan because:
Mardoc is in place to take DP next turn, but will he? We won't take it while he has this stack here, unless we can then use the temporary culture removal to destroy the stack. If he doesn't we could burn Red and Orange to give us a more defensible/attackable border, but they're pretty nice cities and Settlers aren't cheap... (Oh, hang on, they are!)
That's almost it for this turn - we captured two workers by Millpool and Azza should lose the tile NW-NW of Boo-urns, allowing us to take and reinforce Millpool with axes next turn if we wish. The question is: should we position our forces by Dental Plan waiting for Mardoc to take it, or should we clean up on Azza's other cities? I think Mardoc is too smart to give us an easy opening like that, but we'll have to see... Also note all the 7 and 8XP Knights we have now - amphibious promotions aren't far away



Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld