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[Spoilers] Old Human Tourist: Empress of Azteca

Thanks THH and Ituralde - its a bit of a shame that we couldn't take Orange, but the Longbow behind the walls was just a bit too much while we had all those easy targets and free XP to eat. The trouble that causes us is cultural - Mardoc's borders will pop to look like this on turn 135:


Our 2-mover stack is still intact and stronger than ever thanks to all that free XP. We could wait for our catapults to catch up and help out, but actually THH's fork hill is a great place for our 2-movers to threaten a lot of cities.


So which ones should we target? I think going for the new capital, Infrared, is obvious - taking it opens up a huge corridor in the middle of Mardoc's land. The question is which of Red and Orange should we take too? If we take Red the culture will do this (assuming 40% for Troubleshooter and 20% for Ultraviolet and Communist):


If we take Orange I think it will do this:


So if we can take Infrared and Orange then we can road right into the middle of Mardoc's land, splitting his forces and making him easier to finish off.

We're getting catapults down there, so if he's now building longbows we will be held up a bit, but should get all his cities eventually. If he's building Wellies then we've got a bit more dancing to do, but might kill him more quickly.

Should we ignore Azza for the next ten turns or so? We could offer him peace to let the turns flow more easily, or just keep a phony war going until we're done with Mardoc. I'm inclined to the latter as we've not held the turn past the 36 hour mark yet in this war.
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - September 19th, 2014, 05:19

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