Turn 136
Shall we have some more war? We need to kill the War Elephant that killed our Knight in Carrot:
C2 HA vs 2.4/7 Welly 96%... WIN (down to 4.7/6)

Then we move a sentry HA in and see just enough wellies that we want to wait behind our moats and heal for one more turn. Sorry lurkers, we've got four healthy knights this turn and will have eleven next turn... Our three-move medic chariot then pillaged Azza's horse tile, just to be on the safe side.

Dtay took another couple of CH cities. He then collateraled a huge stack of catapults away
.

Also he's got some Galleys exploring us. I don't like this. Closing borders with him would be sensible, but then he might kill our scout. I won't do it this turn, but almost certainly will do it next turn. If we do close borders and he declares war our nets will be fine as they are in the ocean.

It may look like we're not taking this war seriously enough, but actually a lot of these cities just don't have the hammers or spare happy to whip a Knight quick enough for our front lines, so we're building a lot of infrastructure instead.

Demos and power - now including dtay's spike (higher than ours) and Mardoc's dip.
Shall we have some more war? We need to kill the War Elephant that killed our Knight in Carrot:
C2 HA vs 2.4/7 Welly 96%... WIN (down to 4.7/6)
Then we move a sentry HA in and see just enough wellies that we want to wait behind our moats and heal for one more turn. Sorry lurkers, we've got four healthy knights this turn and will have eleven next turn... Our three-move medic chariot then pillaged Azza's horse tile, just to be on the safe side.
Dtay took another couple of CH cities. He then collateraled a huge stack of catapults away

Also he's got some Galleys exploring us. I don't like this. Closing borders with him would be sensible, but then he might kill our scout. I won't do it this turn, but almost certainly will do it next turn. If we do close borders and he declares war our nets will be fine as they are in the ocean.
It may look like we're not taking this war seriously enough, but actually a lot of these cities just don't have the hammers or spare happy to whip a Knight quick enough for our front lines, so we're building a lot of infrastructure instead.

Demos and power - now including dtay's spike (higher than ours) and Mardoc's dip.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld