Various comments:
Topic 1: Moving our units onto THH hill
- Agreed wholeheartedly, Mardoc actually has a bit less units than I expected.. but still enough to make our life difficult
- 10 knights and 3/4 HAs is probably the way to go. That leaves us a bit vulnerable to Azza, but a) he does not know it and he might not want to risk losing his units in the open b) he possibly does not care too much and just fortifies inside remaining cities
- Upgrade our 10/10 XP knight into Formation. I'm pretty sure that Mardoc has unused upgrades and it would suck to lose that unit for no reason. Formation knights get odds against Formation WEs, but C2s don't. C2 knights get odds against C2 WEs and C1s only get odds against 0 XP WEs. Unfortunately our 9.8/10 Formation knight does not get odds against formation WEs.. 9.9/10 would be enough..
- If Mardoc stuffs everything into Infrared it might be too risky to try to take it. Needs some simming. Here is a dance scenario I can see: 1. We move onto THH tile. 1b. Mardoc defends Infrared properly. 2. We capture Red 3. We reclaim THH tile. 4. We move cats onto THH tile and our stack slowly towards Infrared 5. We bombard defenses 6. We suicide couple of cats and take Infrared without huge losses. 7. We have secured us a nice position and cut Mardoc's empire in half. 8. Due to the fact that he can build longbows there is no way we can kill him as fast as dtay eliminates CH, but we should be able to make progress and slowly grind us the whole continent semi-efficiently.
Topic 2: BGN & dtay - Open Borders
- What can I say, I have mixed feelings.. You know the positives and the negatives, diplo aspect, trade routes, map asymmetry, need to cover our cities... Anyways, one rule is above everything. Do not give BGN a chance to raze a city for free, he might well do it as we are his direct contenders. If we need to kill that HA + chariot to be safe, so be it.
Topic 3: Domestic stuff
- Let's use all our money before the bank in Alfie is ready? Putting beakers into Paper (and/or Drama) is fine.
- Flossie should take corn tile from Kirby (despite the whip)
- Whip SA at Nina?
- Not quite sure about working the tundra mine at Twinkle
-
for Marble city
for having 30 cities! (their quality equals 20 dtay cities [and he has already 28], but more is more :P)
TBS is playing currently and event log goes wild. 2 GGs are dead and one new is born
I go to sleep now, play well!
Topic 1: Moving our units onto THH hill
- Agreed wholeheartedly, Mardoc actually has a bit less units than I expected.. but still enough to make our life difficult

- 10 knights and 3/4 HAs is probably the way to go. That leaves us a bit vulnerable to Azza, but a) he does not know it and he might not want to risk losing his units in the open b) he possibly does not care too much and just fortifies inside remaining cities
- Upgrade our 10/10 XP knight into Formation. I'm pretty sure that Mardoc has unused upgrades and it would suck to lose that unit for no reason. Formation knights get odds against Formation WEs, but C2s don't. C2 knights get odds against C2 WEs and C1s only get odds against 0 XP WEs. Unfortunately our 9.8/10 Formation knight does not get odds against formation WEs.. 9.9/10 would be enough..

- If Mardoc stuffs everything into Infrared it might be too risky to try to take it. Needs some simming. Here is a dance scenario I can see: 1. We move onto THH tile. 1b. Mardoc defends Infrared properly. 2. We capture Red 3. We reclaim THH tile. 4. We move cats onto THH tile and our stack slowly towards Infrared 5. We bombard defenses 6. We suicide couple of cats and take Infrared without huge losses. 7. We have secured us a nice position and cut Mardoc's empire in half. 8. Due to the fact that he can build longbows there is no way we can kill him as fast as dtay eliminates CH, but we should be able to make progress and slowly grind us the whole continent semi-efficiently.
Topic 2: BGN & dtay - Open Borders
- What can I say, I have mixed feelings.. You know the positives and the negatives, diplo aspect, trade routes, map asymmetry, need to cover our cities... Anyways, one rule is above everything. Do not give BGN a chance to raze a city for free, he might well do it as we are his direct contenders. If we need to kill that HA + chariot to be safe, so be it.
Topic 3: Domestic stuff
- Let's use all our money before the bank in Alfie is ready? Putting beakers into Paper (and/or Drama) is fine.
- Flossie should take corn tile from Kirby (despite the whip)
- Whip SA at Nina?
- Not quite sure about working the tundra mine at Twinkle
-


TBS is playing currently and event log goes wild. 2 GGs are dead and one new is born

I go to sleep now, play well!
