Turn 137
I think BGN can't hit a city (except perhaps Asparagus if he has Engineering already) next turn. I'd really rather not antagonise him, but I feel like its too much of a risk to let him run around our newly conquored and culture-light land... In the end I closed borders and then offered them back to him. If he doesn't get the message then we have options for killing those units next turn
. Map trading is banned, so at present only Ruff, CH and Mardoc have seen the lie of our land. Here is an artist's impression of our recent and future conquests (
). Note on the left we could hit D'Oh with a Knight and HA next turn, but if we don't then we could hit Communist amphibiously from the fog the turn after... I don't think D'oh has had a chance to grow yet, so I'd favour the latter
.

We now have ten Knights and three HAs sitting on THHill. And I killed the HA which sniped our workers (which I'm claiming were bait and helped reduce Mardoc's power to hurt us by allowing him to, um, hurt us.)
C1 Knight vs HA 98% WIN one hit

Dtay has 12 knights around here
I hope CH can hold out for a little while longer, because once dtay doesn't need to worry about him he'll probably reinforce those coastal cities very nicely. I closed borders with him (I didn't check how much commerce we lost, sorry!) due to the scouting Galleys. I guess we'll have to see how he feels about that...

CH has a few decent units left, so might last a bit longer.

Domestically:
- I think we want to 1-pop whip Nina next turn rather than 2-pop whip it this turn.
- The tundra mine in Twinkle is worth 4 hammers and allows the lighthouse to be whipped in three turns time.
- We settle Domino, our 30th city, on the Marble. Kirby will start the National Epic next turn and Hazelnut starts the Heroic Epic this turn. Kirby's build will take some time so some whip overflow might be a good idea. And a workshop on the bare grass tile. I was sorely tempted to 1-pop whip a Longbow into the HE, but I think at size 11 perhaps we just want to grow onto hammer tiles (if you disagree feel free to log in and make that whip if you're up before Mardoc plays.)

GNP investigation:
-Paper 681 (Pindicator and Dtay)
-Drama 628 (nobody)
-Theology 735 (Xenu, WilliamLP, one other)
-Music 654 (Whoever got the great artist)
-Philosophy 654 (BGN)
-Compass 628 (nobody)
-Gunpowder 628 (nobody)
We're going to research 95% of Paper this turn, then I thought we should just complete Paper at 100% and start trying to catch Dtay and Pindicator up on the first-to bonii. Alternatively Drama would be handy for a Theatre in the NE city, but that's going to be building the NE for the next bunch of turns, so I'm keener on Music to pop borders in our new cities quicker... Whadaya think? I fiddled with EPs so that we should get research visibility on dtay next turn to see which first-to bonus he's actually after.
Demos and power - I'm confused about Cynheard's power - the only civ he's at war with is Ruff, but that only started this turn and they are miles from each other, so has he just deleted or gifted half his army? Also we welcome BGN to our graphical jamboree.
I think BGN can't hit a city (except perhaps Asparagus if he has Engineering already) next turn. I'd really rather not antagonise him, but I feel like its too much of a risk to let him run around our newly conquored and culture-light land... In the end I closed borders and then offered them back to him. If he doesn't get the message then we have options for killing those units next turn



We now have ten Knights and three HAs sitting on THHill. And I killed the HA which sniped our workers (which I'm claiming were bait and helped reduce Mardoc's power to hurt us by allowing him to, um, hurt us.)
C1 Knight vs HA 98% WIN one hit
Dtay has 12 knights around here

CH has a few decent units left, so might last a bit longer.
Domestically:
- I think we want to 1-pop whip Nina next turn rather than 2-pop whip it this turn.
- The tundra mine in Twinkle is worth 4 hammers and allows the lighthouse to be whipped in three turns time.
- We settle Domino, our 30th city, on the Marble. Kirby will start the National Epic next turn and Hazelnut starts the Heroic Epic this turn. Kirby's build will take some time so some whip overflow might be a good idea. And a workshop on the bare grass tile. I was sorely tempted to 1-pop whip a Longbow into the HE, but I think at size 11 perhaps we just want to grow onto hammer tiles (if you disagree feel free to log in and make that whip if you're up before Mardoc plays.)
GNP investigation:
-Paper 681 (Pindicator and Dtay)
-Drama 628 (nobody)
-Theology 735 (Xenu, WilliamLP, one other)
-Music 654 (Whoever got the great artist)
-Philosophy 654 (BGN)
-Compass 628 (nobody)
-Gunpowder 628 (nobody)
We're going to research 95% of Paper this turn, then I thought we should just complete Paper at 100% and start trying to catch Dtay and Pindicator up on the first-to bonii. Alternatively Drama would be handy for a Theatre in the NE city, but that's going to be building the NE for the next bunch of turns, so I'm keener on Music to pop borders in our new cities quicker... Whadaya think? I fiddled with EPs so that we should get research visibility on dtay next turn to see which first-to bonus he's actually after.
Demos and power - I'm confused about Cynheard's power - the only civ he's at war with is Ruff, but that only started this turn and they are miles from each other, so has he just deleted or gifted half his army? Also we welcome BGN to our graphical jamboree.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld