Hmm.. We only have 10-12 hitters that are approaching Infrared. I can see already 11 units from Mardoc in the area. What will our odds be like after we have bombarded defenses down in Infrared and suicided couple of cats against LBs? I'm afraid that we might come a bit short unless we really get 90+ % odds in every fight and manage to leave just trash behind. Trash means something that we can easily clean up next turn along with maybe 1/2 reinforcement LBs with our lightly wounded units. Sacrificing a bunch of cats, falling short and then retreating sounds a lot worse than proposing peace, using 10 turns to finish Azza off and coming back with 30+ units in 10 turns.








Losing those extra 5 knights for constant weak rolls really really sucks. I mean it really sucks. (btw Zed, this is me ranting
) It seems that those losses might be exactly the amount of power that separates a quick nice win from long costly war.
F*ck this is annoying.










