(October 6th, 2014, 21:16)T-hawk Wrote: I'm not so sure I like the expansion content, though. It's massively micromanagey, even for me who likes micromanagement. The whole run took north of four hours. Enemy mind control is a particular headache, posing no real threat but you have to shuffle around crew to occupy the victim's spot and micromanage both their health totals. The backup battery is another; skip the micromanagement and just offer another couple reactor bars. Hacking takes a precise timing eye to work to full effectiveness, too.
I agree. It's obviously a design decision, but when you have to depower your oxygen system for 10 seconds to get that one extra power bar, it is a bit too much for me. I am also not a great fan of having to use the "pause" function every two seconds, I feel it takes away from the flow of the game. That is down to personal taste of course, but I sometimes wonder if the game would be even better with less micromanagement to allow for a more "real time" combat system
Quote:Not sure if I like Hard difficulty. Darrell's guess that Normal->Hard is about the same as Easy->Normal sounds about right. The balance feels honed razor sharp exactly where it should be. But playing this game is hard work to do everything so perfectly!
Yes, to me hard difficulty wouldn't be much fun, but I think it's great that it is in the game: If you want that extra challenge (with near impossible c-design ships) pick hard mode, otherwise use normal for a more forgiving experience.
Sullla Wrote:I managed to finish the game with level 3 Hacking (needed to remove the maximum four layers of shields), Glaive Beam, Hull Beam, and a random Chain Laser. Hack the shields, wait for them to drain away, and then let the beams go to work. I was able to one-shot kill the flagship in the first two phases, taking zero damage in the process. eek That's never happened before, even with my best gunship setups. Phase three took slightly longer, if only to get through the Zoltan Shield. It was still the easiest flagship battle I've ever done. Don't underestimate Hacking + Beam weapons as a lethal combination.
But that would require the depower hacking drone trick/cheat, right? Because if you don't use that it seems to me the first enemy with a defensive drone would end your run?
Quote:Yes, it's so "overpowered" and "unfair" that getting caught by the rebel fleet is a bad thing!
I would even consider it a nice move by the dev that getting caught does not immediately end the game. If you want a good laugh check some comments on the appstore... ("terrible game, because a mysterious fleet is hunting me! i want to jump around in peace and improve my ship!")