Turn 146 Main Course
I've always felt like if you get a good roll the next one will tend to be bad and vice versa, but I always assumed that was perfectly normal paranoia
. Perhaps not.
So, to war! First up is a tricky one:

- C2 Mace vs C1 Welly 75%.... WIN (one hit)
After that its a procession:
- C2 9.2/10 Knight vs C1 HA 96%... WIN (3 hits 1 cat -flanked)
- C4 8.3/10 Knight vs C1 HA 94%... WIN (3 hits 3 flanks)
- C3 8.2/10 Knight vs HA 94%... WIN (2 hits 2 flanks)
- C3 8.2/10 Knight vs LB 94%... WIN (1 hit 4 flanks)
- C1 HA vs injured Cat 99%... WIN (no hits 3 flanks)
- C2 8.2/10 Knight vs injured cat 99%... WIN no hits 1 flank
At this point we tried something risky so that we'd have enough 2-movers to capture an extra worker.
- C1 3.7/8 Mace vs 2.3 Cat 94%... WIN (1 hit)
Fintourist: "thank god! that would have been a greedy loss :P"
- C2 Knight vs cat 99%... WIN, capture worker
Then our last HA captured the extra worker, read left to right:

Then we set up our next attacks like so. X is a tile that the culture should disappear from next turn allowing our stack to hit Ultraviolet. The worst hit Knights are healing in Infrared and the cat stack has a minimal cover on its journey up to Troubleshooter. Hopefully that won't be a mistake.

The rest shouldn't be too taxing, Communist probably has the biggest garrison (2LB & Welly), so will probably get left until last. The main remaining tension is what is on this galley... if its a couple of amphibious units we'll lose Asparagus. If not then we should be fine.

We might need some wealth builds to get to it, but we'll be revolting to Free Market on t149.
Demos and power.
(October 13th, 2014, 10:44)Ceiliazul Wrote: GDC 2010: Sid Meier Keynote - "Everything You Kno…: http://youtu.be/bY7aRJE-oOY
A pretty insighful hour. including some notes about the tweaking of the rng. BUT. Ive always assumed that the tweaks did not apply to mp... maybe im giving them too much credit, I dont know.


So, to war! First up is a tricky one:
- C2 Mace vs C1 Welly 75%.... WIN (one hit)

After that its a procession:
- C2 9.2/10 Knight vs C1 HA 96%... WIN (3 hits 1 cat -flanked)
- C4 8.3/10 Knight vs C1 HA 94%... WIN (3 hits 3 flanks)
- C3 8.2/10 Knight vs HA 94%... WIN (2 hits 2 flanks)
- C3 8.2/10 Knight vs LB 94%... WIN (1 hit 4 flanks)

- C1 HA vs injured Cat 99%... WIN (no hits 3 flanks)
- C2 8.2/10 Knight vs injured cat 99%... WIN no hits 1 flank
At this point we tried something risky so that we'd have enough 2-movers to capture an extra worker.
- C1 3.7/8 Mace vs 2.3 Cat 94%... WIN (1 hit)
Fintourist: "thank god! that would have been a greedy loss :P"
- C2 Knight vs cat 99%... WIN, capture worker
Then our last HA captured the extra worker, read left to right:
Then we set up our next attacks like so. X is a tile that the culture should disappear from next turn allowing our stack to hit Ultraviolet. The worst hit Knights are healing in Infrared and the cat stack has a minimal cover on its journey up to Troubleshooter. Hopefully that won't be a mistake.
The rest shouldn't be too taxing, Communist probably has the biggest garrison (2LB & Welly), so will probably get left until last. The main remaining tension is what is on this galley... if its a couple of amphibious units we'll lose Asparagus. If not then we should be fine.
We might need some wealth builds to get to it, but we'll be revolting to Free Market on t149.

Demos and power.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld