Turn 148
Mardoc's Welly seems to be wandering at random here. Followed by a Great General. You can't capture a GG can you? Anyway we threw an axe against the Welly at 24% to get good odds for the Knight.

C1 Knight vs Welly 85%... FLAWLESS WIN!
We sent a worker to get a look at Yellow. It's only got one Axe, and there is a Catapult poised to hit our stack. So to fork the two cities we could kill the Cat...

Green Knight vs Cat 99%... WIN (down to 4.4/10
)
Those four hits leave him vulnerable until he can promo heal next turn. So I covered him with an 8.8/10 Knight. Barring some really bad rolls he should fight off at least two assailants. Then I shuffled everything like so. We have two Knights that can hit Troubleshooter or Yellow, five cats and six Knights that can hit TS and a HA that can hit Yellow. Depending on how much we're willing to sacrifice next turn we could take both cities. FT thinks Mardoc might attack out, but I think that would be a poor choice... Also note BGN's Trireme patrolling the waters... Hopefully not the vanguard of something (definitely not as he is now at war with Azza, Q, Cal and Bacchus, at least two of which are hot wars...)

In domestic news I whipped two settlers before our turn of anarchy next turn, we have two banks finishing to take advantage of us switching research off for a bit which will take us to four in total. We'll have silver hooked in three turns (four with the anarchy) which will help a lot with the war weariness. Hazelnut is two pop from its target - at the moment it's got +6 food - with two more workshops it'll have +2 food, at which point we convert one of the farms to be a workshop. That should give us a base production of 33 which is 74 hpt. With caste it's 36/81 hpt and with Replaceable Parts its 39/87. I'm tempted to use our excess worker labour to farm all the plains and workshop two extra grass tiles, so that the golden age hammer bonus is higher
.

Demos, Power and GNP
. Don't worry, that's a golden age as well as Free Market for dtay.
Mardoc's Welly seems to be wandering at random here. Followed by a Great General. You can't capture a GG can you? Anyway we threw an axe against the Welly at 24% to get good odds for the Knight.
C1 Knight vs Welly 85%... FLAWLESS WIN!

We sent a worker to get a look at Yellow. It's only got one Axe, and there is a Catapult poised to hit our stack. So to fork the two cities we could kill the Cat...
Green Knight vs Cat 99%... WIN (down to 4.4/10

Those four hits leave him vulnerable until he can promo heal next turn. So I covered him with an 8.8/10 Knight. Barring some really bad rolls he should fight off at least two assailants. Then I shuffled everything like so. We have two Knights that can hit Troubleshooter or Yellow, five cats and six Knights that can hit TS and a HA that can hit Yellow. Depending on how much we're willing to sacrifice next turn we could take both cities. FT thinks Mardoc might attack out, but I think that would be a poor choice... Also note BGN's Trireme patrolling the waters... Hopefully not the vanguard of something (definitely not as he is now at war with Azza, Q, Cal and Bacchus, at least two of which are hot wars...)

In domestic news I whipped two settlers before our turn of anarchy next turn, we have two banks finishing to take advantage of us switching research off for a bit which will take us to four in total. We'll have silver hooked in three turns (four with the anarchy) which will help a lot with the war weariness. Hazelnut is two pop from its target - at the moment it's got +6 food - with two more workshops it'll have +2 food, at which point we convert one of the farms to be a workshop. That should give us a base production of 33 which is 74 hpt. With caste it's 36/81 hpt and with Replaceable Parts its 39/87. I'm tempted to use our excess worker labour to farm all the plains and workshop two extra grass tiles, so that the golden age hammer bonus is higher

Demos, Power and GNP

Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld