This is possibly the biggest mistake of our civ career.
You can imagine how frustrating it is when you spend time every turn to win a hammer or food here and there and with one click you waste ~800 gold, ~250 hammers, ~150 food surplus, some EPs and new cities will take longer to come out of revolt... That's basically what that one extra turn of anarchy costs us 
Free market will be awesome though, >200 commerce extra per turn so it's worth even 2 turns of anarchy. But you know, if we had just revolted at the start of the turn we would not have wasted all those aforementioned resources. This is basically a comparable loss to simply deleting a great merchant or something like that.
You know, we even had discussed about anarchy turns a while ago, but we did not search for the exact formula and when we played last turn it did not cross our minds that new captures (and specifically that 34th city) might push us over the limit..
Oh well, gifting one extra turn to all our opponents is a big setback, almost a game-losing move. But now it's already a sunken cost. We just need to keep pushing and win this thing despite handicapping us.


Free market will be awesome though, >200 commerce extra per turn so it's worth even 2 turns of anarchy. But you know, if we had just revolted at the start of the turn we would not have wasted all those aforementioned resources. This is basically a comparable loss to simply deleting a great merchant or something like that.
You know, we even had discussed about anarchy turns a while ago, but we did not search for the exact formula and when we played last turn it did not cross our minds that new captures (and specifically that 34th city) might push us over the limit..

Oh well, gifting one extra turn to all our opponents is a big setback, almost a game-losing move. But now it's already a sunken cost. We just need to keep pushing and win this thing despite handicapping us.
