Turn 153
The Event. I took the great merchant.

In this turn's news dtay's Golden Age finished, Pindicator founded Islam, our Galley only took one hit in defeating Mardoc's Galley and Azza killed a worker with his chariot.

The Axe took two hits to kill the chariot
.

I got the chance to do a bit of simming of the attack on Green. Given that the defenders bonus is 225% bombarding the walls away doesn't help much. It only improves the chances of winning each battle by about 10%, by which time there would be two or three more Longbows to fight.
So suiciding three cats then gives us this many Knight casualties:
0
1 11
2 111
3 1111
4 1
5 1
6
If we don't suicide the cats then we get:
0
1
2 1
3 1
4 1
5 11111
6
Unfortunately he'll probably add another LB this turn, but I found three more Knights to join the fight, making it nine + a HA. So we should take Green next turn. We should get yet another Great General as well. He could head to Hazelnut to give us 11XP 1-movers or 13XP 2-movers, or he could attach to some of our very highly promoted Knights to give Commando options...

Domestically we've got some interesting decisions at the moment. I think this might be the quickest way for Broccoli to grow - getting 9 hammers this turn lets it whip the granary next turn, then it can take the pigs from Zuccini and grow like a weed.

Again I think getting the granary quicker will let Juniper grow faster.

Domino isn't getting those crabs - dtay is in Caste so he can just keep that tile
. I guess we just build an SA instead of the work boat?

At Infrared I think we should bulldoze the cottages and just pump units to take advantage of the Military Instructor...

I whipped Izzy, lucky and Zucchini.
The Event. I took the great merchant.
In this turn's news dtay's Golden Age finished, Pindicator founded Islam, our Galley only took one hit in defeating Mardoc's Galley and Azza killed a worker with his chariot.
The Axe took two hits to kill the chariot

I got the chance to do a bit of simming of the attack on Green. Given that the defenders bonus is 225% bombarding the walls away doesn't help much. It only improves the chances of winning each battle by about 10%, by which time there would be two or three more Longbows to fight.
So suiciding three cats then gives us this many Knight casualties:
0
1 11
2 111
3 1111
4 1
5 1
6
If we don't suicide the cats then we get:
0
1
2 1
3 1
4 1
5 11111
6
Unfortunately he'll probably add another LB this turn, but I found three more Knights to join the fight, making it nine + a HA. So we should take Green next turn. We should get yet another Great General as well. He could head to Hazelnut to give us 11XP 1-movers or 13XP 2-movers, or he could attach to some of our very highly promoted Knights to give Commando options...
Domestically we've got some interesting decisions at the moment. I think this might be the quickest way for Broccoli to grow - getting 9 hammers this turn lets it whip the granary next turn, then it can take the pigs from Zuccini and grow like a weed.
Again I think getting the granary quicker will let Juniper grow faster.
Domino isn't getting those crabs - dtay is in Caste so he can just keep that tile

At Infrared I think we should bulldoze the cottages and just pump units to take advantage of the Military Instructor...
I whipped Izzy, lucky and Zucchini.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld