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[Spoilers] Old Human Tourist: Empress of Azteca

I checked around quickly, but did not move anything as Azza had not played yet. I left some signs though (I questioned e.g. the culture build in veggies before checking our thread and remembering that OH already had commented it). Cities that finished builds were set on Wealth and I left tech on Drama (as placeholders). With those couple extra wealth builds we would be making +1100 gpt per turn, which starts to sound like an economy.. nod

Btw, pindicooters broke 1000 gpt at around T170 in PB13 --> It seems probable that in this game researching will be a bit faster and my first, very rough and theoretical estimation for spaceship launch date is T270. That's 115 turns from now, which means that we need to get busy so that we manage our planned Domination win.. crazyeye hammer

Anyways some random comments:
- Obviously we had to lose another extra knight at Violet... rolleye
- I have no strong opinion what to think about our tech path. I'm wondering whether we should get Gunpowder + Mil.Trad sooner. E.g dtay is just one tech away from Cavalry and I don't want us to be too far away behind when it comes to ability to build stronger units. And as said, we currently don't have too much power and if we want to be able to capitalize opportunities that our neighbors might give us we need an army.. Let's assume we will attack someone (Cyneheard?) with Galleons and knights+cuirs+cavalry in 30 turns? hammer Anyways, I think we should save gold for 2 turns and think about our path a bit more.. Obviously further economic improvement that Corporation path enables sounds attractive as well.
- About EPs: I did not check how much we are missing before we get dtay's city visibility back, but investing in that surely would make our life a lot easier/relaxed. Getting tech visibility from multiple contenders might have some value too, but information about our neighbors is still almost always the most important thing..
- Feel free to start a settler somewhere, once we have captured Communist we want to settle on the ruins of that city we razed earlier. It already has netted crabs in the first ring, which makes is fairly attractive.
- Alfie has 2 unhappy faces at the moment, but the warrior next to the city and knight from hazelnut will solve the problem. Getting rid of Mardoc-related WW will make our life again a lot easier
- Alfie can complete the aqueduct it has started, but it could also build a quick knight? Can you notice how our distance from top power makes me a bit uncomfortable. I'm not really worried, but I think we want to boost our soldier point ranking and start working towards our next conquest --> which requires higher emphasis on units than we currently have. Even if our luck changes we will be still losing some of our existing units too.

That's enough for now, let's see if we can chat a bit when it's actually our turn to play. Thanks everyone for your comments! bow Lurker participation makes this game even more enjoyable.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Fintourist - November 2nd, 2014, 14:08

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