(November 1st, 2014, 20:28)TheHumanHydra Wrote: Can visibility on dtay be maintained if he continues to invest in you as such? If so, I'd say yes (if you're going to win, it's going to come down to you and him at some point).
I've no idea, but I agree, we want to keep it for as long as possible.
(November 2nd, 2014, 14:08)Fintourist Wrote: Anyways some random comments:
- I have no strong opinion what to think about our tech path. I'm wondering whether we should get Gunpowder + Mil.Trad sooner. E.g dtay is just one tech away from Cavalry and I don't want us to be too far away behind when it comes to ability to build stronger units. And as said, we currently don't have too much power and if we want to be able to capitalize opportunities that our neighbors might give us we need an army.. Let's assume we will attack someone (Cyneheard?) with Galleons and knights+cuirs+cavalry in 30 turns?Anyways, I think we should save gold for 2 turns and think about our path a bit more.. Obviously further economic improvement that Corporation path enables sounds attractive as well.
I'm leaning toward economic techs, but with the backup that we get Optics for Caravels so that dtay can't get those Cavalry over to visit us. Statue of Liberty would be amazing...
(November 2nd, 2014, 14:08)Fintourist Wrote: - Feel free to start a settler somewhere, once we have captured Communist we want to settle on the ruins of that city we razed earlier. It already has netted crabs in the first ring, which makes is fairly attractive.
We have some happy cap trouble in Watercress (Azza's old capital) so a settler build there might help.
(November 2nd, 2014, 14:08)Fintourist Wrote: - Alfie can complete the aqueduct it has started, but it could also build a quick knight? Can you notice how our distance from top power makes me a bit uncomfortable. I'm not really worried, but I think we want to boost our soldier point ranking and start working towards our next conquest --> which requires higher emphasis on units than we currently have. Even if our luck changes we will be still losing some of our existing units too.
How about a temple for the happy?

(November 2nd, 2014, 14:08)Fintourist Wrote: That's enough for now, let's see if we can chat a bit when it's actually our turn to play. Thanks everyone for your comments!Lurker participation makes this game even more enjoyable.
Looks like tomorrow evening about 7-10pm my time (did your clocks change or is that even further into your night time now?)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld