Turn 159 - the fighty bit
So, two civs fall in two turns. Can we make it three?

First up a couple of Barrage Catapults:
- Cat vs CG2 LB 0.2%... LOSS with TWO HITS!
- Cat vs injured CG2 LB 1%... LOSS with no hits
Well that's a pretty good result. We'll have a 50/50 fight for one C3 Knight, then three where we get 80%+. Question is do we sacrifice a third cat (leaving only 6 in our whole army) to improve those fights to be 90%? I decided no and used him to bombard another 4% from the walls.
- C3 Knight vs injured CG2 LB 52%... WIN! (down to 2.0/10)
- C3 Knight vs injured CG2 LB 82%... WIN! (down to 2.4/10)
- C3 Knight vs injured CG2 LB 84%... WIN! (down to 6.2/10 and up to 17XP)
- C3 Knight vs injured CG2 LB 88%... WIN (down to 1.0/10)
- C4 Knight vs injured Scout 99%... FLAWLESS WIN!

We get 97 gold and a granary for our trouble
. Much to my relief the message about destroying the Complex Civ pops up after I agree to keep the city. I was worried for a second that he'd founded a spite city this turn
... This sort of combat log is much more like it.

Well battled Mardoc, there were a bunch of times I thought you'd fought us to a standstill - up until we captured Infrared it was still somewhat in the balance, but I don't know if we'd have done it without Azza burning your capital for us
.
One question - were you as happy with the RNG as we were unhappy or was that just our perception bias?
So, two civs fall in two turns. Can we make it three?
First up a couple of Barrage Catapults:
- Cat vs CG2 LB 0.2%... LOSS with TWO HITS!

- Cat vs injured CG2 LB 1%... LOSS with no hits

Well that's a pretty good result. We'll have a 50/50 fight for one C3 Knight, then three where we get 80%+. Question is do we sacrifice a third cat (leaving only 6 in our whole army) to improve those fights to be 90%? I decided no and used him to bombard another 4% from the walls.
- C3 Knight vs injured CG2 LB 52%... WIN! (down to 2.0/10)
- C3 Knight vs injured CG2 LB 82%... WIN! (down to 2.4/10)
- C3 Knight vs injured CG2 LB 84%... WIN! (down to 6.2/10 and up to 17XP)
- C3 Knight vs injured CG2 LB 88%... WIN (down to 1.0/10)
- C4 Knight vs injured Scout 99%... FLAWLESS WIN!
We get 97 gold and a granary for our trouble


Well battled Mardoc, there were a bunch of times I thought you'd fought us to a standstill - up until we captured Infrared it was still somewhat in the balance, but I don't know if we'd have done it without Azza burning your capital for us

One question - were you as happy with the RNG as we were unhappy or was that just our perception bias?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld