Tech path
Astronomy, Gunpowder and Mil Trad for Galleons and Cuirs is a given. Then I think we have a choice:
- RP-Rifling-Chemistry for Cavalry, Rifles then Frigates
- Chemistry-Mil Sci-Steel for Frigates, Commando units, Grenadiers and cannons
Depending on how many Commando-eligible units we have once we're done with Azza I think the Mil Sci path could be more productive for a surprise attack. Wilfork, the Jewish Shrine is currently empty...
Our tech rate can be more of a surprise with the first path - we can part-research Astronomy, Gunpowder, Mil Trad and RP then cascade through Rifling and Chemistry...
Astronomy, Gunpowder and Mil Trad for Galleons and Cuirs is a given. Then I think we have a choice:
- RP-Rifling-Chemistry for Cavalry, Rifles then Frigates
- Chemistry-Mil Sci-Steel for Frigates, Commando units, Grenadiers and cannons
Depending on how many Commando-eligible units we have once we're done with Azza I think the Mil Sci path could be more productive for a surprise attack. Wilfork, the Jewish Shrine is currently empty...
Our tech rate can be more of a surprise with the first path - we can part-research Astronomy, Gunpowder, Mil Trad and RP then cascade through Rifling and Chemistry...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld