Questions:
How much cash does dtay have? 1216 - so actually he'll have to save cash to upgrade the Knights, meaning attack t167 or 168.
Where is dtay's HE city? It's Mankins. Mankins and Wilfork (the Jewish holy city) are both six tiles from a city that our Galleons can move into first turn of the war, so if we had two commando Knights things could be amazing...
What's happening with unit logistics?
In the south things should be easy for a t171 attack (its t163 right now).

In the north they are a bit more tenuous for a t171 attack. If dtay doesn't get Optics then the Galleon from Upland Cress (built eot165) will only just be able to hit Regatha. Englebert is going to have to produce the majority of our boats, unless we put the oxford plans on hold and switch Gertie and Cornelius to boats?
If dtay gets optics then we need a five-move galleon to move into the city we haven't uncovered yet (orange line), which will need to sneak round from Hazelnut.

Which tech did you select?
Gunpowder is 2587 beakers and we can complete it at 30%
Chemistry is 4657
Mil Sci is 6037
Steel is 8452
Mil Trad is 5175
RP is 4657
Rifling is 7245
Astro is 4312
So I put us on Mil Trad at 100% - which looks like it gets us about 4000 of the 5175 beakers. t164 we can complete Mil Trad with overflow. t165 bulb and complete Astro. t166 complete Gunpowder. t167 we'll have lots of overflow so could possibly complete Chemistry or RP. Then t168-170 we could complete Rifling or Mil Science. Depending on how many commandos we can make I'm leaning towards the latter.
How much cash does dtay have? 1216 - so actually he'll have to save cash to upgrade the Knights, meaning attack t167 or 168.
Where is dtay's HE city? It's Mankins. Mankins and Wilfork (the Jewish holy city) are both six tiles from a city that our Galleons can move into first turn of the war, so if we had two commando Knights things could be amazing...
What's happening with unit logistics?
In the south things should be easy for a t171 attack (its t163 right now).

In the north they are a bit more tenuous for a t171 attack. If dtay doesn't get Optics then the Galleon from Upland Cress (built eot165) will only just be able to hit Regatha. Englebert is going to have to produce the majority of our boats, unless we put the oxford plans on hold and switch Gertie and Cornelius to boats?
If dtay gets optics then we need a five-move galleon to move into the city we haven't uncovered yet (orange line), which will need to sneak round from Hazelnut.

Which tech did you select?
Gunpowder is 2587 beakers and we can complete it at 30%
Chemistry is 4657
Mil Sci is 6037
Steel is 8452
Mil Trad is 5175
RP is 4657
Rifling is 7245
Astro is 4312
So I put us on Mil Trad at 100% - which looks like it gets us about 4000 of the 5175 beakers. t164 we can complete Mil Trad with overflow. t165 bulb and complete Astro. t166 complete Gunpowder. t167 we'll have lots of overflow so could possibly complete Chemistry or RP. Then t168-170 we could complete Rifling or Mil Science. Depending on how many commandos we can make I'm leaning towards the latter.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld