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[Spoilers] Old Human Tourist: Empress of Azteca

Turn 164 fin

I popped the Great Scientist (2427 beakers!) and started whipping.

The bad news is that some of the cities with Oromo Warriors are going to be tough to crack - Amphi Knights only get ~5% and Cuirs get ~20%. With overwhelming numbers that isn't going to be a problem, but we should expect to lose between one and two Knights per Warrior. At the moment we have seven regular Knights, nine Amphi-Eligible Knights, one Commando-eligible Knight and two 17XP Knights waiting for a GG to become Commandos. We've also got an Amphi-eligible Pike.

Hazelnut is producing a Galley this turn, but should be able to produce 4 more Amphi units before we attack. I think one Mace up north will be handy, with the rest being Knights if we can afford them, but I don't know how dtay will reinforce over the next five turns.

I went for Gunpowder this turn as then we can have a Musket or two to help hold the southern cities we're aiming at... We're building Triremes in a couple of places too to upgrade to Frigates when the time comes. The stack of doom is poised for upgrading next turn - dtay will have around 2000 gold, which buys 18 Knight-Cav upgrades...


Demos and power




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RE: [Spoilers] Old Human Tourist: Empress of Azteca - by Old Harry - November 20th, 2014, 07:54

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